The Shadow People By Stu Horvath and John McGuire • March 23rd, 2020 Descend into the depths of the earth to meet The Shadow People!
Towards a Carrier Bag Theory of Videogames By Edwin Evans-Thirlwell • March 23rd, 2020 Applying the lessons of Ursula K Le Guin’s criticism to the art of videogame storytelling.
Exploits Feature Modernism and Auto-Tune By Noah Springer • March 20th, 2020 “I see auto-tune playing the same role in hip hop in the last two decades as photography played in art in the 19th and early 20th century.”
No Faith Without Blood: The Passion of Darkly Noon (1995) on Blu-ray By Orrin Grey • March 20th, 2020 It’s barely a spoiler to say that this all ends, as it inevitably must, with a literally burning bed and a homicidally crazed Brendan Fraser, painted red and wearing a barbed wire shirt.
No Accounting for Taste Lost in Space, Out of Time By Adam Boffa • March 19th, 2020 In Outer Wilds, the clock is always ticking.
Pox Free at PAX East 2020, Part 2 By Levi Rubeck • March 19th, 2020 Levi serves up two more from PAX East.
Letter From the Editor Unwinnable Monthly – March 2020 By Stu Horvath • March 18th, 2020 Welcome to March, gang. It is getting weird out there, but a new Unwinnable Monthly is here, as ever.
Vanquish and the Joy of Movement By Jeremy Signor • March 18th, 2020 Speed in games makes us crave that adrenaline rush we get when we go fast. Vanquish captures the joy of locomotion and the thrill of velocity.
Bunnies & Burrows By Stu Horvath and John McGuire • March 16th, 2020 An RPG about rabbits? From 1976?!
Farewell to my Dead Horse By Gingy Gibson • March 13th, 2020 My favorite horse in Legend of Zelda: Breath of the Wild died weeks ago, and I’m still upset.