Good Grades By Jeremy Signor • March 11th, 2020 Grading systems in games are more than about showing the player how well they’re doing. They also plant the seed for expanding the possibilities available.
Try Reading... It’s Just a Game By Harry Rabinowitz • March 11th, 2020 DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?
Forms in Light The Genius of Beauclair Palace By Justin Reeve • March 11th, 2020 Justin dives into why, exactly, this Witcher 3 structure commands such a presence.
Self Insert When Fanon Eclipses Canon By Amanda Hudgins • March 10th, 2020 How a Canadian TV show from the ’90s lives on in alternative universe fanfiction.
Collision Detection Could the Decline of Violent Football Videogames Have Predicted the Future of Player Safety? By Ben Sailer • March 10th, 2020 Football videogames in the early to mid-1990s reveled in over-the-top physical violence. Could the disappearance of that tendency be connected to changing public perception around the safety of the sport?
Here's the Thing Avatar and the Importance of the Mundane By Rob Rich • March 10th, 2020 Rob takes a look at one of the most well-loved episodes of Avatar: The Last Airbender and posits that it’s mundane slice-of-life moments that truly draw us in to stories about people with superhuman abilities.
Revving the Engine Backbone: We’re All Animals By Stu Horvath • March 9th, 2020 What better way to examine the human condition than in a story about animals?
This Mortal Coyle The Ad Salesman from Animal Restaurant By Deirdre Coyle • March 9th, 2020 Animal Restaurant is a mobile game that does the impossible: It makes promoting in-game ads adorable.
Wizards & Spells By Stu Horvath and John McGuire • March 9th, 2020 Jim Zub is back on the show this week, dishing about the newest Young Adventurer’s Guide, Wizards & Spells, and dropping some hints about volume five!
Rookie of the Year Abducted in Plain Stupidity By Matt Marrone • March 8th, 2020 And the award for worst parents of the century goes to . . .