Revving the Engine Endling: Extinction is Forever By Stu Horvath • June 10th, 2020 “It’s definitely not a Disney movie.”
No Accounting for Taste Beyond the Farthest Shores By Adam Boffa • June 10th, 2020 Ursula K. Le Guin leaves no stone in Earthsea unturned, even when that means challenging her own history.
Forms in Light Architecture of the Pharaohs By Justin Reeve • June 10th, 2020 An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.
The Fail Cycle Gaming 21 Times Slower By Declan Taggart • June 9th, 2020 What titles can an ancient netbook even run? Left with no other gaming PC, Declan finds out.
Collision Detection Redefining the Race By Ben Sailer • June 9th, 2020 The future of virtual and real-world racing are becoming increasingly intertwined. Could the two someday become one and the same?
This Mortal Coyle Gerry from Graveyard Keeper By Deirdre Coyle • June 8th, 2020 I mean, really now, who hasn’t wanted to be friends with a talking, alcoholic skull?
Another Look Software Object Crossing By Yussef Cole • June 8th, 2020 Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.
Bloodlines We’re Not Alone in the Shadows By David Shimomura • June 8th, 2020 Horror director David Sandberg returns to his short film roots to tap pandemic anxieties.
Back to the Future: Dice Through Time By Stu Horvath and John McGuire • June 8th, 2020 Great Scot! We’re talking with Chris Leder, lead designer of the Back to the Future: Dice Through Time board game.
Feature Excerpt Still Fallen: The Delicious, Open World Mystique of Fallen London By Khee Hoon Chan • June 5th, 2020 Failbetter Games’ impeccable prose has kept this browser game alive for a decade now.