Daily Commute: An Examination of Arkos and The Forest Primordia
John Kordosh wants his players to focus on the events unfolding around them, rather than counting metrics for meta-game functionality.
They Feed on Fear
“The inspiration behind playing as monsters is very personal. As a youth with an obvious disability, I found that I did not fit in, and I felt akin to the monsters in pop culture and media.”
Getting Lost in the Melodious World of the Ballads of Oræd
On the table next to the candle is a book that you don’t remember seeing before. The book itself feels at once familiar and strange, as though you have read it before, perhaps in a dream. The title is Ballads of Oræd.
INTERMEDIARY MUND is Equal Parts Absurd Dream and Fantasy Nightmare
Unlike his previous work, cartoonist Ben Marra doesn’t see INTERMEDIARY MUND as a form of pulp, or only as adjacent to it.
Smelting RPGs Down to Simple Bliss with Outcast Silver Raiders
“Perhaps out of a sense of satire or perhaps just because I really like horror movies, metal and the occult, I wanted to create something that would have been absolutely forbidden in my house.”
The Capricious Gifts Found in Portents of a Dying God
Soul-crushing realities are something that MÖRK BORG tends to revel in, so it’s nice to see that Matt Johnson’s newest deck offers the same type of disastrous opportunities.
Sailing the Ashen Sea with Tephrotic Nightmares
The strongest character in the setting – the most vivid, the most realized, and the most overwhelming – is the Ashen Sea itself.
The Tower, The Fool, The Meatgrinder
“His Majesty the Worm is very focused on megadungeon-crawling, and I wanted players to have this sense that surviving the dangers means something.”