I Played It, Like, Twice... Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route By Orrin Grey • July 26th, 2022 Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.
Feature Excerpt Blue Keys on a Red Planet By Hilver • July 26th, 2022 An excerpt from Hilver’s cover story for our special all-DOOM edition of Unwinnable Monthly.
Assigned, (De)limited Desire Gunpowder in the Rouge By Trevor Richardson • July 25th, 2022 Swipe a bullet across your lips and stain them with a prayer that other bullets, away and out of sight, find purchase in the flesh of your enemies.
Feature Story DOOM Retrospective By David Shimomura • July 25th, 2022 DOOM didn’t invent the first-person shooter. But DOOM did invent the Doomclone. Without DOOM are we certain we’d see the advent of so many imitators?
Letter from the Editor Unwinnable Monthly – July 2022 By David Shimomura • July 17th, 2022 We ripped and tore and this is what was done.
Friction Burns Life Is Strange: Artificial Colors By Ruth Cassidy • July 13th, 2022 Characters’ quirks and quips are endearing, but they never feel like more than the LARP versions of themselves: there to give information or resources, or be acted upon.
Gamer’s Handbook of the Marvel Universe By Stu Horvath and John McGuire • July 11th, 2022 Make ours Marvel (circa 1988)!
Nonhuman Meditations Do Robots Feast on Electric Sheep? By Alyssa Wejebe • July 8th, 2022 Alyssa looks back on robotic energy vampire NOS-4-A2 from Buzz Lightyear of Star Command.