Forms in Light Best Games Architecture of 2022 By Justin Reeve • March 14th, 2023 The fourth annual roundup of the best architecture in games.
The Maze of Peril By Stu Horvath and John McGuire • March 13th, 2023 Down we go into the depths again!
Casting Deep Meteo Managing Minds and Blue Fascists at PAX Unplugged 2022 By Levi Rubeck • March 10th, 2023 Levi plays a few games and waxes a little nostalgic at PAX Unplugged.
Friction Burns The Writer Will Do Criticism By Ruth Cassidy • March 9th, 2023 The friction between knowing how games are made, and knowing that I don’t know how any one game is made.
Rookie of the Year ChatBOTW By Matt Marrone • March 9th, 2023 With a deadline fast approaching and no good idea about how to ridicule himself this month, Matt asks ChatGPT to take a crack at his column.
I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.
Interlinked What We Make From the Ruins By Phoenix Simms • March 8th, 2023 Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.
Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton By Jed Pressgrove • March 7th, 2023 We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?
Collision Detection Learning to Love Roguelikes with Deathloop By Ben Sailer • March 7th, 2023 Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.