The Ocarina of Time Gone By By Jill Scharr • January 29th, 2013 Jill Scharr reminisces about her first videogame and why she’ll never play it again.
It Never Ends By Teddy Diefenbach • January 29th, 2013 In his Unwinnable debut, game designer Teddy Diefenbach talks about fedoras and denouements – neither of which he’s yet been able to pull off.
Stretched Thin By Dennis Scimeca • January 25th, 2013 Dennis Scimeca has too many beginnings and not enough endings.
A Good Start By Gus Mastrapa • January 25th, 2013 We often want games to hit the ground running, but Gus Mastrapa makes a case for the ones that dare to make us stop to smell the roses.
Gaming Grammatically By Brendan Keogh • January 24th, 2013 Brendan Keogh teaches us about the language of videogames.
PC Beginnings By Chris Martinez • January 24th, 2013 Chris Martinez remembers his first experiences with computer gaming.
Origins Less Taken By Ian Gonzales • January 23rd, 2013 Ian Gonzales remembers the crossroads between being a comic book or videogame kid.
Unsung Myths By Michael Edwards • January 23rd, 2013 Michael Edwards explores the impact of Conan the Barbarian author Robert E. Howard on the beginnings of the dark fantasy genre.
Last Week’s Comics 1/23/2013 By Brian Bannen • January 23rd, 2013 Brian Bannen reviews All New X-Men #6, Batman #16 and Batman and Robin #16 in this week’s edition of Last Week’s Comics.
On the Verge of Rapture By Rob Haines • January 22nd, 2013 Rob Haines is repeatedly awed by BioShock‘s Rapture, but he finds each time that it’s the game itself that stops him from becoming fully immersed.