Notes on Luftrausers

The following is a reprint from Unwinnable Weekly Issue Two. If you enjoy what you read, please consider purchasing the issue or subscribing for the year.  1. In 2010, game critic and developer Tim Rogers wrote a review of the PlayStation 2 beat-em-up title God Hand. “God Hand is like being a professional chainsaw-wielding glacier demolisher at a party where the penguins are going to need a lot of ice cubes,” Rogers writes in the first paragraph. “Though God Hand is usually like poking holes in a watermelon with a chopstick for the best reasons… [it] is sometimes like using a pizza cutter to

Godzilla: Savior?

“Why are so many students missing?” It’s the first question that pops into my mind as the bell rings to start class. I had been teaching in Busan, South Korea for about half a year at this point – March 2011 – and if there’s one thing I’d learned in that time it was that kids don’t skip school. This day was different, though, with numerous students absent in each class that came in through the doors. Light rain was steadily coming down outside, but it was nothing worth worrying about. [pullquote]Godzilla is all about perspective, and from its perspective

Let’s Talk about Mental Health

There’s been increasing talk about mental health among the gaming community lately. And I’m not talking about people outside the community blaming violent videogames for all the bad things that happen in the world. Rather, I’m referring to actual discussions among gamers about how things like depression, anxiety and other mental illnesses affect their daily lives. As the conversation grows and the topic becomes less of a taboo, more people are revealing that they have experienced mental health issues during at least one point in their lives. All of this is culminating into something I’ve been saying all along: almost

Dinner Gear

“I need to tell you something” says David, pulling me aside as I move to leave the bar. “A way by force.” “What?” I ask. “A way by force,” he repeats, spoken with a hint of the dry bark of the iconic character he voices in one of gaming’s most popular series. “It’s our family motto. We’re probably related, so I want you to know it.” In the dim, boozy light of this comedy club basement, I half-imagine seeing an eye patch-shaped shadow strewn across half his face. He is, after all, David Hayter – the voice of Solid Snake,