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Last Week’s Comic Con

By Ian Gonzales • October 14th, 2015

Ian Gonzales didn’t read too many comics last week, but he did spend 4 days at New York Comic Con.

Gazing into the Beyond

By Corey Milne • October 1st, 2015

“The easiest way to describe The Beyond is as a series of random acts of senseless violence…bears more than a passing similarity to many videogames.”

Mad Max’s Split Ambitions

By James Murff • September 28th, 2015

“Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.

Revving the Engine: Outlaws

By Stu Horvath • September 10th, 2015

“I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.

The Burnt Offering

Shakespeare in Wrist Blades

By Stu Horvath • September 4th, 2015

The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.

The Burnt Offering

The Dread of Knowing in Until Dawn

By Stu Horvath • August 28th, 2015

In Until Dawn, it is fear of the known that will give you nightmares.

Through a Lens, Digitally

By Argun Ulgen • July 28th, 2015

Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.

Unwinnable Weekly Issue Fifty-Four

By Stu Horvath • July 24th, 2015

Ant-Man‘s all right but that might not be good enough.

A Good Start

By Alec Kubas-Meyer • July 13th, 2015

Alec Kubas-Meyer sees public reactions to the documentary Thank You for Playing and the videogame behind it, That Dragon, Cancer.

Last Week’s Comics 7/8/2015

By Ian Gonzales • July 8th, 2015

Last Week’s Comics writer Ian Gonzales ruminates on how much he’s enjoying the new Star Wars comics.

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