Feature Excerpt The Sixties That Weren’t, or, How Psychonauts 2 Forgets Politics By Christian Haines • December 22nd, 2021 Double Fine’s videogame Psychonauts 2 draws on the experimental energies of the 1960s only to mute that decade’s political fervor.
Feature Excerpt This Is My Favorite Shop in the Citadel By Emma Kostopolus • December 20th, 2021 The ethics of Mass Effect roleplay.
Campaign Sourcebook and Catacomb Guide By Stu Horvath and John McGuire • December 20th, 2021 A book on RPG design theory? Put out by TSR? In 1990? And written by Jennell Jaquays? SIGN US UP.
Letter from the Editor Unwinnable Monthly – December 2021 By David Shimomura • December 16th, 2021 It’s the last Month(ly) of the Year!
Alien Post-Mortem By Stu Horvath and John McGuire • December 13th, 2021 Who survived? What was left of them? Well, that would be telling.
Forms in Light Parisian Purification By Justin Reeve • December 9th, 2021 Paris was the city of muck and mud long before it became the city of lights, and it really isn’t pretty in Assassin’s Creed Unity.
Another Look Better Late than Never By Yussef Cole • December 7th, 2021 On always being a few steps behind in a never-ending videogame console race.
Holiday Gift Guide (Sorta) By Stu Horvath and John McGuire • December 6th, 2021 Better late than never!
Collision Detection Rethinking the Post-Apocalypse in Eastward By Ben Sailer • December 3rd, 2021 Post-apocalyptic stories are often framed as tales of what happens after everything ends. Eastward instead shows how life moves on.
Hyperfixations On the Death of Samus Aran By Julie Muncy • December 2nd, 2021 For Samus, her body is her central locus of meaning, the way both in which the world interprets her and in which she, so far as we can tell, interprets herself.