Musings Legacy of Brutality By Blake Hester • June 12th, 2020 You know what they say: Friends that kill together, stay together.
Here's the Thing Difficulty is Hard By Rob Rich • June 11th, 2020 A lot of people who play games love a challenge, but Rob posits that designing a good challenge is a challenge in and of itself.
Revving the Engine Endling: Extinction is Forever By Stu Horvath • June 10th, 2020 “It’s definitely not a Disney movie.”
Forms in Light Architecture of the Pharaohs By Justin Reeve • June 10th, 2020 An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.
The Fail Cycle Gaming 21 Times Slower By Declan Taggart • June 9th, 2020 What titles can an ancient netbook even run? Left with no other gaming PC, Declan finds out.
Collision Detection Redefining the Race By Ben Sailer • June 9th, 2020 The future of virtual and real-world racing are becoming increasingly intertwined. Could the two someday become one and the same?
This Mortal Coyle Gerry from Graveyard Keeper By Deirdre Coyle • June 8th, 2020 I mean, really now, who hasn’t wanted to be friends with a talking, alcoholic skull?
Another Look Software Object Crossing By Yussef Cole • June 8th, 2020 Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.
Back to the Future: Dice Through Time By Stu Horvath and John McGuire • June 8th, 2020 Great Scot! We’re talking with Chris Leder, lead designer of the Back to the Future: Dice Through Time board game.