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Letter from the Editor
A large golden upper body looms large.

Unwinnable Monthly – February 2022

By David Shimomura • February 17th, 2022

February is cold and unforgiving. But we still make a magazine!

RuneQuest

By Stu Horvath and John McGuire • February 14th, 2022

Finally: RuneQuest!

Beware of Falling Blocks: The Many Attempts to Translate Tetris to the Tabletop

By Orrin Grey • February 10th, 2022

Tetris…board games?

Forms in Light
A view of a large Japanese temple as seen from below. Stone walls tower above the viewer. A flock of birds streaks across the cloudy sky.

Sekiro’s Floating World

By Justin Reeve • February 10th, 2022

Sekiro’s cloud motif likely refers to the “floating world” of the Edo period, which offered many services geared toward samurai and the rising merchant class.

Casting Deep Meteo
A fiery meteor cascades through an inky blue sky.

An Introduction

By Levi Rubeck • February 9th, 2022

A word of explanation on the particular alchemy of interests that fascinate and beguile our newest magazine columnist.

Oracles and Stone Giants

By Stu Horvath and John McGuire • February 7th, 2022

Ever buy an old RPG box set and find some maps or a character sheet inside?

Another Look
An Atari videogame console with wood-grain detailing on the front panel. Includes joystick.

My Cousin’s Atari

By Yussef Cole • February 4th, 2022

Yussef receives a shock to the system (in more ways than one).

Collision Detection
A white plastic Sega Dreamcast videogame console. The large controller features a small LCD screen and four brightly colored buttons in red, yellow, blue and green.

Welcome to the Circus of Value

By Ben Sailer • February 2nd, 2022

Ben ponders the absurdity of inflated videogame software and hardware valuations on the used market and nearly has an existential crisis.

Friction Burns
the turtle-faced alien Wrex from Mass Effect

For Commander Shepard, Ignorance Is Access

By Ruth Cassidy • January 31st, 2022

Shepard’s xenophobia and its invisibility are both tools to give players what they want: as much access to the game’s world as possible, without the social cost.

Hyperfixations
A mountainous, forested landscape stretches far and wide. Small space craft fly towards futuristic buildings. In the distance, the inside of a gigantic ring stretches up into the clouds. The view seems to be inside it.

The Silent Cartography

By Julie Muncy • January 31st, 2022

When it comes to playing through the open world missions of Halo: Infinite, silence is golden.

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