Here's the Thing Missing Mission Europa By Rob Rich • August 13th, 2020 Rob’s favorite mobile game is something barely anyone has heard of and, due to Apple’s failure to support older software, it basically doesn’t exist anymore.
Forms in Light Billboard Architecture By Justin Reeve • August 13th, 2020 What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.
No Accounting for Taste New Harmonies By Adam Boffa • August 12th, 2020 Like just about everything else in the game, the music of Final Fantasy XII defies expectations. That’s also why it’s such a success.
The Heavy Pour Buddies By Sara Clemens • August 12th, 2020 Social distancing can be lonely. Animal Crossing makes it a little less so.
Musings The Last of Us Part II: Over and Over Again By Blake Hester • August 11th, 2020 Though it likely wasn’t their intent, Naughty Dog’s sequel hits the nail on the head when it comes to an unflinching portrayal of the cycle of addiction.
The Arduin Grimoire By Stu Horvath and John McGuire • August 10th, 2020 Step into a gonzo world of high fantasy and laser guns!
Collision Detection Open Worlds, Open Minds By Ben Sailer • August 7th, 2020 While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.
Feature Excerpt Maternal Legacies By Emma Kostopolus • July 30th, 2020 Death Stranding doesn’t erase motherhood: it is, in several important ways, defined by it.
Feature Excerpt Being Alone By Alma Roda-Gil • July 30th, 2020 When talking about the problems with Firewatch’s ending, general consensus is that it invalidates the events of the game – but that’s looking at it backward.
White Plume Mountain By Stu Horvath and John McGuire • July 27th, 2020 Whelm! Wave! Blackrazor! This week we journey to White Plume Mountain!