Hârn By Stu Horvath and John McGuire • December 14th, 2020 This week, we journey to one of the first, and best, system agnostic campaign settings.
Traces Learning Tetris By Diego Nicolás Argüello • December 11th, 2020 2019 was the year I started learning Tetris.
Collision Detection On Videogames, Accessibility and the Winter From Hell By Ben Sailer • December 10th, 2020 Videogames are more accessible than ever thanks to increased digitization. Facing what will be the harshest winter in a generation, this is a godsend that is easy to miss, but should not be taken for granted.
I Played It, Like, Twice... The Agony of Adaptation: Hellboy and the Perils of Fandom (and Kickstarter) By Orrin Grey • December 9th, 2020 For a while there, writing about Hellboy: The Board Game, about being a Hellboy fan, and what the franchise means to me as a creator, all felt too fraught.
Rookie of the Year I’m Slowly Cracking Under the Weight of Tap Sports Baseball By Matt Marrone • December 9th, 2020 Now I live in fear that my favorite player of all time will show up in a mystery box.
Palace of the Vampire Queen By Stu Horvath and John McGuire • December 7th, 2020 Why would she have a garlic garden? We don’t know and the adventure never says, but there is one!
Another Look Crowded Apocalypse By Yussef Cole • December 7th, 2020 “A vibrant wasteland, a sparkling new way to experience a dull old formula.”
Immortals Fenyx Rising: Interview with Jeffrey Yohalem By W.C. Hoag • December 4th, 2020 Ancient Greeks took their entertainment seriously—these people invented theatres, after all—and Greek dramas served to investigate the world they lived in and what it means to be human.
No Accounting for Taste Leap of Faith By Adam Boffa • December 4th, 2020 When game industry realism and creative ambition collide.
Exploits 2010 – 2019 By Stu Horvath • December 1st, 2020 Do not party like it’s 2019. Wear masks. Be socially distant. Stay home.