Kathryn Hymes on Xenolanguage By Stu Horvath and John McGuire • November 2nd, 2020 This week, we talk with Kathryn Hymes of Thorny Games about Xenolanguage: A Game About First Contact, on Kickstarter now!
Exploits Feature Feminine Flailing By Violet Adele Bloch • November 1st, 2020 It’s a representation of an archetypal feminine body, with little of the grace of that body’s tradition.
Letter to a Heroine Dear Krile By Melissa King • October 28th, 2020 Dear Krile,While you might not get as much attention as your fellow Scions of the Seventh Dawn, you’ll always be my favorite member.
Checkpoint Colin Kaepernick, Madden NFL 21 and the Football Future That Wasn’t By Ben Sailer • October 27th, 2020 After punting on social justice for years, Electronic Arts recently patched Colin Kaepernick back into Madden NFL 21. Don’t rush to pat them on the back.
Revving the Engine Robot Champions: Fight! For Your Life! By Stu Horvath • October 26th, 2020 We seldom have a clear view on how difficult it is to make videogames. Partly this is our own fault – most folks will always suspect that making games isn’t “work” the same way that digging ditches is.
Ravenloft Campaign Setting By Stu Horvath and John McGuire • October 26th, 2020 Dare you face the perils of the demi-plane of dread?
Traces Ghost Stories By Diego Nicolás Argüello • October 23rd, 2020 In fact, you could consider it an anthology of sorts – one on my relationship with horror games, and on ghost stories. I’ll let you decide if they’re fictional or not.
Casting Deep Meteo “To Steady the Box” By Levi Rubeck • October 22nd, 2020 We are meant to consider that this ability to compress their feelings into a box and hoist it themselves until their arms go numb is a kind of strength.
Feature Excerpt Dungeons & Dollhouses By Orrin Grey • October 20th, 2020 I’m not going to claim that society didn’t yet have those concepts, but I hadn’t been exposed to them. I came up in small towns in the Midwest; gender norms were pretty rigid.
Feature Excerpt A Friend at the End of the World By Adam Goodall • October 20th, 2020 But what space do you and your camera occupy in this city? You’re far from an observer, an outside eye; rather, Faulkner positions the player as a site of tension in this world falling apart.