I Played It, Like, Twice... Getting in the Fight: Rivet Wars of Old and New By Orrin Grey • September 9th, 2022 This is a steampunk setting with walking tanks. That’s the big selling point here.
Dimensions Paradise Killer’s Biggest Secrets are Straight Up By Caroline Delbert • September 8th, 2022 Oli Clarke Smith says Paradise Killer’s stacked world was inspired by Dark Souls and Metal Gear. And to solve its mysteries, you’ll have to get vertical.
Interlinked The Hopeful Disharmony of Into the Doomed World By Phoenix Simms • September 8th, 2022 Phoenix talks to Javy Gwaltney about Into the Doomed World, his new short-story collection about 30 self-aware NPCs in a world that’s been sentenced to a slow apocalypse by its player.
Collision Detection Game Guides vs. The SEO Grind: Who Wins and Loses? By Ben Sailer • September 7th, 2022 Physical strategy guides are on their way out. But is the SEO sinkhole that has replaced them better? Spoiler alert: no.
Friction Burns There’s Two Sides To The Story in Signs of the Sojourner By Ruth Cassidy • August 29th, 2022 There’s a truth at its heart of Signs of the Sojourner’s conversational card games: you cannot prepare the perfect conversation.
Revving the Engine Creative Constraints in Unbound: Worlds Apart By Ben Sailer • August 29th, 2022 Unbound: Worlds Apart looks like a typical puzzle-platformer. However, thanks to some creative design decisions, it’s much more than that.
The Lost Wave By Stu Horvath and John McGuire • August 29th, 2022 Some new old D&D toys seem to have fallen out of a time warp.
Dimensions Paradise Killer’s 8,227 Years of Solitude By Caroline Delbert • August 26th, 2022 What does time mean when the ruling class is immortal? Everything, it turns out. With comments from Oli Clarke Smith and Sam Barlow.
Assigned, (De)limited Desire The Dodo Wears Labelle By Trevor Richardson • August 25th, 2022 Label has her would-be muses dress up to spur her inspiration, but what materially occurs is a transaction of influence.