Glorantha By Stu Horvath and John McGuire • March 14th, 2022 Stu’s back on his RuneQuest bullshit again.
Forms in Light Lost Cities By Justin Reeve • March 10th, 2022 Shadow of the Tomb Raider gets a lot wrong about archaeology, but the game at least pokes a hole in the myth of the lost city.
Casting Deep Meteo Impossible Decisions: The Game By Levi Rubeck • March 8th, 2022 As I am not interested in a Mothership experience completely devoid of hope, I presume my players aren’t either. But this isn’t a stroll down candy corn avenue.
King Kong By Stu Horvath and John McGuire • March 7th, 2022 The Eighth Wonder of the World left some surprising marks on D&D.
Friction Burns Weapon Degradation – Or Ephemeral Equipment? By Ruth Cassidy • March 4th, 2022 Does having the specific language to spot a mechanic – or a narrative trope – prime players and critics to see what they know, instead of what they’re experiencing?
Another Look Killing My People By Yussef Cole • March 4th, 2022 My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”
Collision Detection Pressing Pause By Ben Sailer • March 2nd, 2022 Ben gets his year-end wrap-ups from various entertainment services and has an unexpected epiphany.
Exploits Feature The Absurd Pleasures of Atari 2600 Box Art By Alexander B. Joy • February 28th, 2022 Unrepresentative box art once formed a key pillar of classic gaming.
This Mortal Coyle The Witch from Wytchwood By Deirdre Coyle • February 28th, 2022 The main question I have while considering Wytchwood is, why isn’t this my life? Should I acquire a goat companion? Would the goat get along with my cat?
Travellers By Stu Horvath and John McGuire • February 28th, 2022 A quick overview of six and a half versions of Traveller!