Letter from the Editor Unwinnable Monthly – August 2023 By David Shimomura • August 21st, 2023 New favorite genre alert.
Swordthrust By Stu Horvath and John McGuire • August 21st, 2023 Climb into the Titan’s brain and fight his dreams!
What Does it Mean to be Wholesome in 2023: An Analysis of the 2023 Wholesome Direct By Hilver • August 16th, 2023 A systematic look at the conception of “wholesomeness” in games.
Forms in Light Hidden Assumptions By Justin Reeve • August 15th, 2023 Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.
Tony DiTerlizzi Interview (Remastered) By Stu Horvath and John McGuire • August 14th, 2023 No time to record this week, so its a rerun for you!
I Played It, Like, Twice... Collaborative Chaos: Being on the Top of the Heap in King of Monster Island By Orrin Grey • August 13th, 2023 This bigger kaiju is trying to open a portal with the help of a variety of adorable minions, and the “good” kaiju need to put a stop to it.
Exploits Feature Playable Campaigns By Toby Jaffe • August 9th, 2023 I cannot imagine anything as alien in 2023 as conceptualizing politics as fun.
Area of Effect Space in Space By Jay Castello • August 9th, 2023 Mars First Logistics being about delivery, moving through the open world becomes something very deliberate, rather than feeling like an accident with, at best, an improvised solution.
Rookie of the Year Off Switch By Matt Marrone • August 8th, 2023 We were all going on a fast. A screen fast. No iPads, no Nintendo, very limited television, for the next three weeks.
It’s About Time Yu-Gi-Oh! Got The Pokémon Treatment By Richard Kelly • August 7th, 2023 Yu-Gi-Oh!‘s videogame adaptations have always presented themselves as deck-builders, with very little in the way of world-building, and lacking any meaningful way to interact with the characters