Three Paths Towards Approaching Mental Illness in Videogames By Kurt Grunsky • January 6th, 2023 These games differ greatly in their approaches, but each provides its own alternative to the more common portrayals and could be said to focus more on the broader theme of “living with mental illness.”
2012: The Shooter’s Overlooked Apex By Van Dennis • January 4th, 2023 While 2012 didn’t quite have one singular release that set the world on fire or dominated the discourse, it still stands out because of just how many gems it had that’ve aged incredibly well and continue to affect the medium and industry a decade later.
The Rust Monster (Remastered) By Stu Horvath and John McGuire • January 2nd, 2023 A rerun! This week, we dial it back to November 18, 2019, and our episode on the Rust Monster.
Exploits Feature Unpacking By Krista McCay • January 2nd, 2023 Objects they keep, objects they part with…
Sears Wish Books, 1982-84 (Remastered) By Stu Horvath and John McGuire • December 26th, 2022 A rerun! This week, we dial it back to December 24, 2018, and our episode on the Sears Wish Book.
Revving the Engine How Dracma Studios is Lighting Its Own Path With Candle Knight By Ben Sailer • December 22nd, 2022 Mexico-based Dracma Studios is creating more than just an intriguing platformer with Candle Knight. They’re lighting a path forward for themselves (and developers across Latin America).
Friction Burns Power Without Control In Pentiment By Ruth Cassidy • December 21st, 2022 Pentiment is a game about the changing balance of social power, and this uncomfortable dinner sets the stage for how even words are catalysts of change.
Made of Lines and Vines Sands That Set Planets Apart By Saniya Ahmed • December 20th, 2022 Sable is a desert of mystery, technological science, and whimsicality.
Here's the Thing The End of Return to Monkey Island By Rob Rich • December 19th, 2022 After reaching the end of the latest Monkey Island game, Rob was surprised by how hard he was hit by the ending.