The Highest Level of All By Stu Horvath and John McGuire • April 3rd, 2023 Just how many hit points does God have, anyway?
Funeral Rites The Neon Nightmare of Portents of the Degloved Hand By Emily Price • March 31st, 2023 Portents of the Degloved Hand’s promotional material describes its purpose as adding “additional chaos, misfortune, and even dark humor” to MÖRK BORG.
Here Be Monsters Every Game is Happy Death Day By Emma Kostopolus • March 30th, 2023 Videogames, with their very direct focus on death and rebirth as a normal part of play, are uniquely positioned to get us thinking about the horrors of our own mortality.
This Mortal Coyle Skyrim and Existential Angst Redux By Deirdre Coyle • March 29th, 2023 Why can’t I marry Serana? I would like to take this up with Todd Howard personally.
Feature Excerpt The Environmental Horror of Elden Ring By Kathryn Hemmann • March 22nd, 2023 Caelid resists the post-apocalyptic fantasy that the detrimental effects of human activity on the environment are temporary and reversible.
A Time to Harvest By Stu Horvath and John McGuire • March 20th, 2023 Maybe don’t go collecting rocks and folklore in the hills of Vermont?
Forms in Light Best Games Architecture of 2022 By Justin Reeve • March 14th, 2023 The fourth annual roundup of the best architecture in games.
The Maze of Peril By Stu Horvath and John McGuire • March 13th, 2023 Down we go into the depths again!
Casting Deep Meteo Managing Minds and Blue Fascists at PAX Unplugged 2022 By Levi Rubeck • March 10th, 2023 Levi plays a few games and waxes a little nostalgic at PAX Unplugged.