Rookie of the Year ChatBOTW By Matt Marrone • March 9th, 2023 With a deadline fast approaching and no good idea about how to ridicule himself this month, Matt asks ChatGPT to take a crack at his column.
I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.
Interlinked What We Make From the Ruins By Phoenix Simms • March 8th, 2023 Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.
Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton By Jed Pressgrove • March 7th, 2023 We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?
Collision Detection Learning to Love Roguelikes with Deathloop By Ben Sailer • March 7th, 2023 Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.
Made of Lines and Vines One Thousand and One Excuses By Saniya Ahmed • March 3rd, 2023 Orientalized media and tales aren’t replacements for actual people.
Here Be Monsters Dead Space’s Unsettling Colonialism By Emma Kostopolus • March 2nd, 2023 If you’ve been reading this column, like, at all, you know that praise must always be coupled with loving criticism.
Persona 5: Technology and The Body – Through The Looking Glass By Jenny Zheng • February 27th, 2023 We should reject the desire for firm rules, singular stories.