Eyeing Elsewhere On Play in Tears of the Kingdom By Phillip Russell • July 26th, 2023 In Tears of the Kingdom, Nintendo has found a captivating approach to its play design by allowing players to approach challenges in a seemingly infinite number of ways.
Funeral Rites Making Friends with Swords in The Vorpal Almanac By Jay Castello • July 25th, 2023 Swords, writes Levi Combs in the book’s introduction, need “to feel lived in.” And that’s exactly the focus of the 22 blades of The Vorpal Almanac, beautifully illustrated by Sally Cantirino.
The Armory’s 30-Sided Dice Gaming Tables By Stu Horvath and John McGuire • July 23rd, 2023 Need to randomly assign the height and weight of an elf? There is, apparently, a table for that.
Feature Excerpt In Hi-Fi Rush, Style is Substance By Ryan Stevens • July 21st, 2023 The hit rhythm-action title’s design decisions all emanate from its central comic booky visual style and its core commitment to its music.
Feature Excerpt The 3DS Made Dungeon Crawlers Accessible & Its Legacy Is Palpable By Latonya Pennington • July 20th, 2023 Through the 3DS, dungeon crawlers would go from being a niche genre to something more accessible as the console matured.
“You Just Have To Start!” An Interview with Marskye (AKA Ramsey Kharroubi) By Elijah Beahm • July 18th, 2023 Marskye hopes that with the growing appreciation for music, that more players recognize how integral composers are in creating their favorite experiences.
Letter from the Editor Unwinnable Monthly – July 2023 By David Shimomura • July 17th, 2023 Let’s get crazy.
Fudge Around and Find Out: Tears of the Kingdom’s Link to the Childish Past By Francisco Dominguez • July 14th, 2023 Link may be over 100 years old, but he never truly grows up.
Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.