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Letter from the Editor

Unwinnable Monthly – August 2024

By David Shimomura • August 15th, 2024

Sometimes the fastest way to enjoyment is taking the long way around.

Noah's Beat Box
Fallout 4's Sole Survivor and their dog explores the Wasteland.

Memories of a Commonwealth

By Noah Springer • August 14th, 2024

I’ve lived in a number of cities over my life, but my memories of Boston seem to feel stronger, maybe because of my time in Fallout 4.

Area of Effect
Red, yellow and white onions piled on a counter.

The Play Space

By Jay Castello • August 13th, 2024

Wandrer.earth logs all the roads you’ve walked on (via a Strava integration). There is no way that these numbers will move considerably, ever, but seeing where I’ve been is compelling enough.

I Played It, Like, Twice...
A closeup of the board for Scooby Doo 2 Monsters Unleashed, with a purple layout, comic drawing of the control room, bats, and skulls with peace symbols for eyes for some resaon

The Monster Race: Simple Times with the Scooby-Doo 2: Monsters Unleashed Game

By Orrin Grey • August 12th, 2024

When it comes to comparing the Scooby-Doo 2: Monsters Unleashed Game to any of the other Scooby-Doo games we’ve covered here, there’s really no comparison at all.

The Court of Ardor

By Stu Horvath and John McGuire • August 12th, 2024

Wait a minute, this isn’t Middle-earth!

Interlinked
Art from Dragon Age: The Veilguard shows the adventuring party standing in a large ruined temple, staring out across a lush and green valley.

Bio Domes

By Phoenix Simms • August 8th, 2024

Dragon Age: Veilguard is being released during a period of global climate change, which makes some players view the game and its devotion to world building with an ecological slant.

Here Be Monsters
An oil rig, far out on stormy seas.

HR is Having a Field Day: Still Wakes the Deep as the Lovecraftian Banal

By Emma Kostopolus • August 7th, 2024

Still Wakes the Deep is essentially just being stuck in Hell with all your worst coworkers.

a cropped screenshot from Children from the Sun with a young person crouched and looking through a sniper rifle scope past trees into a clearing with cars and buildings on fire

Confronting our Perverse Pleasures with Children of the Sun and Life Eater

By Ryan Wagahoff • August 5th, 2024

Videogames love to dehumanize enemies (it’s much easier to feel OK about killing a masked goon than it is to kill a unique person with a face) but are rarely interested in drawing this to the player’s attention.

Casket of Souls

By Stu Horvath and John McGuire • August 5th, 2024

Don’t forget to bring a mirror!

A crop of some key art for Metro 2033 Last Light, with a soldier in black with a gas mask and helmet and handmade firearm crawls through the ruined buildings of post apocalypse Moscow

The Grimy Optimism of the Metro Series

By J.M. Henson • August 2nd, 2024

There’s a sense of forward momentum in the tunnels.

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