Forms in Light After Us By Justin Reeve • May 11th, 2023 There’s a remarkably prevalent misconception that if people suddenly disappeared from the planet, the environment would eventually return to how it was before we started transforming the landscape.
Casting Deep Meteo Beats and Feets at PAX East 2023 By Levi Rubeck • May 10th, 2023 PAX East 2023, mostly the same as it ever was. (A place with cool games!)
Rookie of the Year It Takes a Villager By Matt Marrone • May 9th, 2023 Are the villagers idiots? Or am I the village idiot?
Screening Calls with GAMETHING’s David Wolinsky and Pippin Barr By Ben Sailer • May 5th, 2023 “I think that’s the joy of what we’re doing, it’s like a crock pot for ideas about games that otherwise you would just totally zoom past if you have to be like, ‘Here’s my here’s my final judgment.'”
Interlinked Less Punk and More Funk By Phoenix Simms • May 5th, 2023 What would a character like Daisy Fitzroy have been capable of if her script in Bioshock Infinite were handled by an African American writer with a Steamfunk sensibility?
Mind Palaces Honor Among Adaptations By Maddi Chilton • May 4th, 2023 A faithful adaptation can be satisfying, but an unfaithful adaptation can be invigorating.
Here Be Monsters Videogames and the Global Haunted House By Emma Kostopolus • May 3rd, 2023 The internet is now a place where creations such as SCP: Containment Breach can exist because of the cumulative creative and intellectual work of an entire community of people.
I Played It, Like, Twice... A Dark and Stormy Night: The Old Dark House Vibes of 13 Dead End Drive By Orrin Grey • May 2nd, 2023 The traps are pretty much the game’s whole gimmick but, ironically, you don’t need any of them to play.
Empire of the East By Stu Horvath and John McGuire • May 1st, 2023 So wait, demons are nukes? Apparently! At least as far as Fred Saberhagen is concerned.