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No One’s Gonna Stop Me Now

By Richard Clark • May 17th, 2012

Richard Clark ruminates on careers, dreams and Perfect Strangers, thanks to the browser game Nothing’s Gonna Stop Me Now.

No One Takes Notes Anymore

By Patrick Stafford • May 15th, 2012

Patrick Stafford remembers a time when notes and hand-drawn maps were the key to success in a videogame. He’d like those days to make a comeback.

Pocket Treasures: SpikeDislike

By Brendan Keogh • May 15th, 2012

Brendan Keogh discovers that he is greedy and reckless, thanks to James Gamble’s SpikeDislike.

Rookie of the Year: Raiders of the Lost Wii

By Matt Marrone • May 14th, 2012

The Rookie of the Year dusted off his Wii to play Skyward Sword – and is now furiously fleeing from a giant, rolling boulder.

Videogames are Killing Me

By Gus Mastrapa • May 11th, 2012

Gus Mastrapa doesn’t want to die but, thanks to videogames, he’s not doing much about it.

Guess Who’s Coming to Dinner

By Tim Mucci • May 10th, 2012

Tim Mucci, the Tabletop Wizard, shares his tips for creating effective non-player characters for RPGs.

Pocket Treasures: jAggy Race

By Brendan Keogh • May 8th, 2012

Brendan Keogh lets go with gravity as he plays jAggy Race from SevenOnly.

We Can’t Have Dreams

By Jordan Mammo • May 7th, 2012

Jordan Mammo talks to game designer Sun Park of Turtle Cream about his first game, Sugar Cube: Bittersweet Factory, indie development in South Korea and protesting unfair government gaming laws in his home country.

Nascentes Morimur: Sine Mora’s Narrative Senselessness

By Steve Haske • May 4th, 2012

Steve Haske revels in the despair of Sine Mora.

Escape to the Theater of Magic

By Gus Mastrapa • May 4th, 2012

Gus Mastrapa explains what it is like to be caught under the spell of a pinball game.

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