The App Hole: Ninja Bears – My New Mortal Enemy By Don Becker • February 28th, 2012 Don Becker gets sucked in by Spry Fox’s Triple Town for Android.
Rookie of the Year: Lame In-App Purchases May Be Proof of Impending American Apocalypse By Matt Marrone • February 27th, 2012 The Rookie of the Year refuses to make in-app purchases for Temple Run on iPad, iPhone, iOS or anywhere – until they stop sucking.
Halo, Southpaw and the Left Hand Path By Gus Mastrapa • February 24th, 2012 Gus Mastrapa draws a tenuous line between left-handed controls for videogames and the Church of Satan. Will you follow him down that path?
The IGF is Just Fine – You’re the Problem By Jenn Frank • February 23rd, 2012 Jenn Frank takes issue with recent criticism of the IGF and explains why you shouldn’t fight the people who love you. Hint: it’s because they love you.
The Devil and the D20 By Tim Mucci • February 23rd, 2012 Tim Mucci, the Tabletop Wizard, delves into the alleged sinister and soul-stealing effects of Dungeons & Dragons.
Story Does Matter By Gus Mastrapa • February 17th, 2012 Gus Mastrapa wants his videogames to have stories – otherwise, they’d be like movies without a soundtrack.
An Appreciation of Attention to Detail By Team Unwinnable • February 14th, 2012 Erika Haase discusses 2008’s Prince of Persia and why she thinks it’s the best game in the series.
Rookie of the Year: Temple of Zoom By Matt Marrone • February 13th, 2012 The Rookie of the Year plays Temple Run for iOS – the scourge of all New York City schoolteachers.
A Conversation with Game Developer Jake Elliott By Jenn Frank • February 10th, 2012 Jenn Frank interviews game developer Jake Elliott and discusses his work, pixel art and the angst of holding one’s breath under digital water.