Why Geek Matters By Gus Mastrapa • March 30th, 2012 Gus Mastrapa explains why he’s still proud to be a geek.
Mother’s Legacy: Engendering AI in Videogames By Cara Ellison • March 30th, 2012 Mother, why are you trying to kill us? Cara Ellison examines the foundations of fear for the female AI.
Hillbilly Murders Toaster – Shoot Many Robots Reviewed By Ian Gonzales • March 28th, 2012 Ian Gonzales prepares for Judgment Day as he plays Shoot Many Robots from Demiurge Studios.
Alone Together in Journey By Brendan Keogh • March 27th, 2012 Brendan Keogh discovers solitude with others as he plays Journey for the PS3.
Rookie of the Year: The (New) iPad (3) By Matt Marrone • March 26th, 2012 The Rookie of the Year got a new iPad. Should you get one, too? And if you do, what apps do you need?
RoboChrist and Space Jesus By Gus Mastrapa • March 23rd, 2012 In honor of Unwinnable’s Robocop Week, Gus Mastrapa finds a way to link the work of Paul Verhoeven, Mass Effect’s Commander Shepard and Jesus Christ.
Pocket Treasures: An Unethical Number of Enemies By Brendan Keogh • March 22nd, 2012 Pocket Treasures is a column about the iPhone games you might have missed – the small. The absurd. The disposable. The too-popular. The implausible.
The Dusty Hoard – RoboCop 2: The Official Movie Adaptation By Ian Gonzales • March 22nd, 2012 Ian Gonzales takes a break from shooting Nuke to reread RoboCop 2: The Official Movie Adaptation.
Pushing Buttons With Arthur By Gus Mastrapa • March 16th, 2012 Gus Mastrapa finds that gaming is the best way to interact with his 3-year-old nephew.
GDC 2012: The Other Sides of Videogames By Brendan Keogh • March 15th, 2012 Brendan Keogh throws a little love to some of the lesser-known yet entirely worthwhile games of GDC 2012.