Exploits Feature Playable Campaigns By Toby Jaffe • August 9th, 2023 I cannot imagine anything as alien in 2023 as conceptualizing politics as fun.
Area of Effect Space in Space By Jay Castello • August 9th, 2023 Mars First Logistics being about delivery, moving through the open world becomes something very deliberate, rather than feeling like an accident with, at best, an improvised solution.
Rookie of the Year Off Switch By Matt Marrone • August 8th, 2023 We were all going on a fast. A screen fast. No iPads, no Nintendo, very limited television, for the next three weeks.
It’s About Time Yu-Gi-Oh! Got The Pokémon Treatment By Richard Kelly • August 7th, 2023 Yu-Gi-Oh!‘s videogame adaptations have always presented themselves as deck-builders, with very little in the way of world-building, and lacking any meaningful way to interact with the characters
Champions By Stu Horvath and John McGuire • August 7th, 2023 Grab your cape, but only throw on the Queen song if you absolutely must!
Interlinked Uprooting Time By Phoenix Simms • August 4th, 2023 Déraciné is an interesting rumination on what makes game narratives convincing, but it’s also a game that effectively communicates EcoGothic fears of being at the mercy of nature.
Open World The Graffiti Wall By Edward Smith • August 2nd, 2023 It’s not sufficient to create the distraction – the distraction has to provide the illusion of not being distracted, and, in fact, of having your individualism or your thirst for change and influence slaked.
Here Be Monsters The Unsettling Mindfulness of Horror By Emma Kostopolus • August 2nd, 2023 To succeed in a survival horror experience, mindfulness is an incredibly helpful tool.
Exploits Feature The Batman Problem By Jeremy Greco • August 1st, 2023 In a game set in Gotham City, why would a player ever want to be anyone other than Batman?
The Monster Overhaul By Stu Horvath and John McGuire • July 31st, 2023 Not just another monster book!