The Sabbath Play By Richard Clark • February 5th, 2013 Richard Clark doesn’t know what rest is anymore.
It’s Dangerous to Sneak Alone. Take This Magazine. By Jill Scharr • February 4th, 2013 Games, games writing and games reading with Sneaky Bastards’ Daniel Hindes.
No Black T-Shirts By Gus Mastrapa • February 1st, 2013 It is time to stop calling games a young medium and start looking back.
Multi-Play By Grant Howitt • January 31st, 2013 Grant Howitt explains how to make friends with videogames.
Father Knows Best By Cassandra Khaw • January 31st, 2013 Cassandra Khaw discusses the notion of the overachieving parent and Borderland 2‘s Handsome Jack.
The Ocarina of Time Gone By By Jill Scharr • January 29th, 2013 Jill Scharr reminisces about her first videogame and why she’ll never play it again.
It Never Ends By Teddy Diefenbach • January 29th, 2013 In his Unwinnable debut, game designer Teddy Diefenbach talks about fedoras and denouements – neither of which he’s yet been able to pull off.
Stretched Thin By Dennis Scimeca • January 25th, 2013 Dennis Scimeca has too many beginnings and not enough endings.
A Good Start By Gus Mastrapa • January 25th, 2013 We often want games to hit the ground running, but Gus Mastrapa makes a case for the ones that dare to make us stop to smell the roses.
Gaming Grammatically By Brendan Keogh • January 24th, 2013 Brendan Keogh teaches us about the language of videogames.