We Say Jump By Gus Mastrapa • July 26th, 2013 You can jump in Final Fantasy XIV now. And that’s kind of a big deal.
Gone But Not Forgotten By Andy Hunt • July 25th, 2013 Andy Hunt looks back at an American icon: the arcade.
One City, Ten Races, Countless Losers By Filipe Salgado • July 25th, 2013 Filipe Salgado spends a day at the track.
Who’s Afraid of Virginia Cousland? By Mark Filipowich • July 23rd, 2013 Mark Filipowich feels that privileged people have as much to gain from experiencing underrepresented videogame perspectives as anyone.
Building Babycastles By Andrew Freedman • July 18th, 2013 Andrew Freedman explores the origins of Babycastles, New York’s own DIY indie game collective.
Now! Fight Your Rival! By Zavian Sildra • July 16th, 2013 A mutual urge to compete pushes Zavian Sildra and friend’s Street Fighter training ever forward.
Giving Back By Jane Riley • July 15th, 2013 Jane Riley argues the constructive points of Animal Crossing‘s idyllic, community-driven experience.
Grand Theft Auto Grumps By Gus Mastrapa • July 12th, 2013 Sure, the Grand Theft Auto games are clunky, have too much story and are juvenile. That’s what makes them great.
The Witness By Stu Horvath • July 11th, 2013 Stu Horvath wonders how the violence in The Last of Us would feel if we played Ellie instead of Joel.
Stop Running – You Look Like an Idiot By Declan Taggart • July 9th, 2013 The people of Dishonored think you and your training missions are a bit silly.