Kick It Again, Sam By Branislav Gagic • May 9th, 2013 Branislav Gagic is concerned about the rampant recycling of ideas in some Kickstarter-sourced game projects.
Completely Hands-On By Dan Solberg • May 8th, 2013 Dan Solberg examines the tactile shortcomings of MoMA’s Applied Design game exhibit.
Blood on the Joystick By Zavian Sildra • May 7th, 2013 While not being particularly good at playing the franchise, Street Fighter lover Zavian Sildra refuses to accept defeat.
What is Best in Life? By Joe DeMartino • May 6th, 2013 Good King Joe DeMartino feels that mercy is for the weak as he plays the “Prophesy of Pendor” mod for Mount & Blade: Warband.
Memories of Memories By George Weidman • May 3rd, 2013 George Weidman questions the universality of nostalgia-driven pop culture.
You, Too, Can Be a Monster By Ian Gonzales • May 2nd, 2013 Ian Gonzales recalls the times he had to save the world and doom it in the suspicion-laced board game, Panic Station.
Have A Drink With Link By Jordan Young • April 30th, 2013 Jordan Young shows you what to drink when playing through The Legend of Zelda series.
How the Hell Was I Supposed to Figure That Out?! By George Weidman • April 30th, 2013 After playing Antichamber, George Weidman wants to determine what makes puzzles terrifying and wonderful.
Who Am I, Really? By Owen R. Smith • April 29th, 2013 Through Metal Gear Solid 2, Owen R. Smith discovers the meaning of true player agency.