Chasm Emerges from the Depths By Levi Rubeck • August 7th, 2018 Chasm ticks all the boxes, but at the same time suffers from its own success. I want it to be just a little bit more.
Elon Musk’s iPod Submarine Throws So Much Shade By Khee Hoon Chan • August 7th, 2018 Elon Musk, patron saint of mansplainers everywhere, now has another achievement he can unabashedly lay claims to.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Minimalism and Collage in Minit By Andrew Bailey • August 6th, 2018 With each successive loop Minit prompts its player to consider what other seemingly standardized game mechanics would benefit from this same kind of microscopic lens.
Episode 3: Ghostbusters By Stu Horvath and John McGuire • August 5th, 2018 On tap for Episode 3: The Ghostbusters RPG, Bill & Ted’s Excellent Board Game and Goodman Games’ Into the Borderlands!
E-soterica Finding Peace Where I Can Get It By Alyse Stanley • August 2nd, 2018 These indie puzzle games have particularly calmed my mind, providing a soothing digital sojourn in this whirlwind news climate.
Exploits Feature Would the Real Dark Troopers Please Stand Up By Elijah Beahm • August 1st, 2018 Canon is a tricky thing, even for the people making it. Evidence: the new, streamlined Star Wars franchise’s continuity confusion.