Nintendo Should…

Unless you’ve been living under a rock (or have real things to worry about) you know that the venerable game maker Nintendo has been having trouble making money lately. Now, I’m not a financial analyst. And I’m not really an expert on the Japanese game development or hardware business either. In fact, I’m not even that huge of a Nintendo fan any more. I kinda don’t like those Super Mario Galaxy games. BUT! I did beat Super Mario Brothers 3 back in the day (and I have a column due) so I’m pretty sure that makes me qualified to opine

No Boundaries

You are walking up a mountain path. The midday sun shines high on a quilt of endless blue. Twigs crunch underfoot as you proceed ever higher. Fallen trees and rocks offer momentary diversions to clamber over. Somewhere among the trees deers are grazing. Finally upon reaching the summit, the massive expanse of the land rolls out beneath you, seeking out the horizon. Not far off the city sits serenely; the hustle and bustle of thousands of lives is temporarily hidden.

Bats Are Assholes

If I was a bat – like a real live, nocturnal, flying mammal who navigates the sky with the help of sonar – I’d have real problems with the way my species was portrayed in videogames. I mean, movies already give bats a bad name. You’d think all bats do is fly noisily out of caves, like a cloud of vermin sending the womenfolk into a tizzy. Never mind the vital ecological contributions of plant pollination and seed dispersal that bats do every day with nary a “thank you.”

Mind Games

It is a commonplace that horror games draw on the stock character of the “criminally insane” to create their bogeymen and bad guys. Even reasonably uncomplicated titles, like PlayStation’s original Crash Bandicoot, had a little of that flavour: the Hammer Horror mad scientist who enjoys nothing better than genetically splicing innocent island creatures while cackling maniacally at his plans, even if this was set in a world of Wumpa fruit, floating platforms and totem poles.

A Communique from République

I can’t quite remember when I started following Paul Alexander on Twitter – probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to

Gaming While the Baby isn’t Looking

Last week, the Los Angeles Times informed me that I am weird. This, I already knew, but it is nice to see the confirmation in print. It turns out that only 1% of married couples with children of a certain age include a stay-at-home dad. Since this March (more or less), I have been one of that particular one percent. I wrote a little bit about what it’s like to be my particular flavor of new parent before. It involved much moaning and wailing about finding time to play videogames. I can report that a couple of months on, things