Games
Our Game Dev Story
Our first release as Mr. E Games was an educational golf game titled Hole in Fun. It sold a respectable 28,000 copies, but it didn’t make us rich. Our ambition in those days was strong. It was resources we lacked. Even after two decades – two decades that I would defy anyone to describe as anything other than a blazing success – we still largely got by on a project-to-project basis.
Enabling the Cause of Accessibility
Mike “Broly” Begum is one of the best competitive fighting game players in Texas. In 2010, he ascended the competitive Super Street Fighter IV circuit to become a major state contender, while simultaneously achieving the distinction of being Texas’s number 5-ranked Super Smash Bros. Melee player. While accomplishing either of these feats is impressive, and accomplishing both simultaneously is even more so, perhaps most impressive is that Begum, at least ostensibly, would appear to be one of the least likely fighting game champions around.
Pick Up Anything of Use
THE ADVENTURE GAME IS NO LONGER RELEVANT, they scream, eyes flecked with the righteousness of the lifelong gamesman. THE CONTROL METHOD IS FRUSTRATING, the INPUTS UNSATISFYING. What are these, PUZZLES?! Oh, DECISIONS?! Where is the smoothness of play? The feeling of control? Why is it that we must combine this and that to make a conversation come to life? Why must I stumble from screen to screen like this? I am the hero. Why is everything so difficult? Everything in it is difficult they say. Everything in it is difficult.
Pretension +1: Indie Gaming Console Launches to Minimal Fanfare
BROOKLYN, NEW YORK – A loose-knit collection of programmers, anarchists and baristas launched an indie gaming console to little or no fanfare Thursday. The collective chose not to give the gaming device a name, a standard set of specifications or even a price point. “We’re trying to avoid the whole gaming hype train,” said hacker/forestry science major Arturo Gutierrez. “I mean, when I think of a brand, I think of cowboys searing the flesh of innocent cows. This isn’t about cattle capitalism.”
Poems For Fingers
It’s strange but undeniable that for all the millions we’ve spent on creating and consuming videogames over the last 20 years, we lack any broad clarity on what they are or quite why they have won their space in the sun. Never before has so much been spent on something so little understood.
Jostle Bastard: Memory Lane
It is easy to forget that games don’t spring forth fully formed, like Minerva from the head of Jupiter. That isn’t true, though. Games, unlike most other mediums, are constantly changing, like a snake perpetually shedding its skin. Every version is called a build. There are thousands of builds for Jostle Bastard. In terms of scale, it isn’t a game on par with Skyrim or Red Dead Redemption, and yet, there are thousands of iterations that chart its evolution from inception to completion. Every meaningful change to the game spawns a new build. Some seem hardly changed, others are hardly