Pretension +1: Gaming With a Baby

Knowing something is one thing. Grasping it can be something entirely different. I have long known that parents are hard-pressed for time. There’s a lot that goes into keeping a small child alive. You must feed them, change their diapers, stop them from crying and keep them from accidentally killing themselves in a world pretty much designed to harm small, incompetent creatures. These mandatory tasks don’t leave room for things the childless might take for granted, such as an afternoon spent playing a videogame or an unhurried bowel movement.

Decision 2000

I have a confession to make. I voted for George W. Bush. But not in 2004 – when the tragic, unnecessary debacle of the war in Iraq was still ratcheting up in scope and bloodshed. This was 2000, the year I turned 18. It’s not that I look back on that decision with regret. I really just didn’t know any better. Having been raised in a Christian household, my understanding of presidential politics boiled down to one all-important moral issue. Either you cast your ballot for the God-fearing Republican or you condoned the killing of babies. It was really that

Not in the Face

I’ve been knock-kneed certain that I was about to die on exactly two occasions. The first time, I was on my back, in full football gear, ready for the Oklahoma Drill to start. The drill has many variants, but all of them involve hitting. Two players line up opposite one another, perhaps five yards apart – enough to start a charge but not enough for even the fastest players to really get up to speed. Our version of the drill had the coach holding a football at about stomach level in between the two players. At his whistle, we’d scramble

Lost Worlds: A.L.T.

Somewhere lost in a subworld of a subworld, a strange little bastard child of a game exists called A.L.T., a Doom II mod released in 2012 by a group of Russian modders known as Clan [B0S]. A.L.T. begins with the peculiar sight of a bloodied Doom marine in front of a door, frozen in the middle of a dying animation. A whole 30 maps later it ends with the player coming back out the other side of that door as that marine and dying. But here, in our pre-awakened state, moving causes you to abruptly take damage, and turning around