Enabling the Cause of Accessibility

Mike “Broly” Begum is one of the best competitive fighting game players in Texas. In 2010, he ascended the competitive Super Street Fighter IV circuit to become a major state contender, while simultaneously achieving the distinction of being Texas’s number 5-ranked Super Smash Bros. Melee player. While accomplishing either of these feats is impressive, and accomplishing both simultaneously is even more so, perhaps most impressive is that Begum, at least ostensibly, would appear to be one of the least likely fighting game champions around.

Pick Up Anything of Use

THE ADVENTURE GAME IS NO LONGER RELEVANT, they scream, eyes flecked with the righteousness of the lifelong gamesman. THE CONTROL METHOD IS FRUSTRATING, the INPUTS UNSATISFYING. What are these, PUZZLES?! Oh, DECISIONS?! Where is the smoothness of play? The feeling of control? Why is it that we must combine this and that to make a conversation come to life? Why must I stumble from screen to screen like this? I am the hero. Why is everything so difficult? Everything in it is difficult they say. Everything in it  is difficult.

Pretension +1: Indie Gaming Console Launches to Minimal Fanfare

BROOKLYN, NEW YORK – A loose-knit collection of programmers, anarchists and baristas launched an indie gaming console to little or no fanfare Thursday. The collective chose not to give the gaming device a name, a standard set of specifications or even a price point. “We’re trying to avoid the whole gaming hype train,” said hacker/forestry science major Arturo Gutierrez. “I mean, when I think of a brand, I think of cowboys searing the flesh of innocent cows. This isn’t about cattle capitalism.”

Jostle Bastard: Memory Lane

It is easy to forget that games don’t spring forth fully formed, like Minerva from the head of Jupiter. That isn’t true, though. Games, unlike most other mediums, are constantly changing, like a snake perpetually shedding its skin. Every version is called a build. There are thousands of builds for Jostle Bastard. In terms of scale, it isn’t a game on par with Skyrim or Red Dead Redemption, and yet, there are thousands of iterations that chart its evolution from inception to completion. Every meaningful change to the game spawns a new build. Some seem hardly changed, others are hardly

Jostle Bastard Developer’s Notebook

One of the most interesting things about the creative process is the artifacts is leaves behind. I’m not talking about the art itself – the value of that is intrinsic. I mean the physical byproducts of process. Painters make sketches. Sculptors build maquettes, filmmakers leave behind elaborate sets. With videogames dwelling almost entirely in the digital realm of builds and iterations, what remnants mark the progress of their designers? For Pippin Barr, it is the scribbles and doodles in an unruled reporter’s notebook that mark the birth and refinement of Jostle Bastard. Play Jostle Bastard.  Then dig into earlier builds

The Jostle Diaries

Towards the end of the development of Jostle Bastard, I received an email from Pippin Barr that said: Have also pulled out all my diary entries on the subject [of Jostle Bastard], which I’m attaching. They sound a bit disjointed because they’re pulled from my actual diary, which of course includes a bunch of stuff unrelated to this game! The attached document was a kind of poem of doubt that oscillates between the heights of triumph and the depths of despair. After reading through it, I replied: The diary is great stuff. It kind of reads like Dracula or a