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Revving the Engine: Hypercharge

By Stu Horvath • March 18th, 2016

Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.

Future Past of From Dust

By David Shimomura • March 17th, 2016

Ubisoft may be a bit more wily than you thought with their world building.

Flash Culture: Fire Emblem Fates

By David Shimomura • March 17th, 2016

The internet’s ability to sprout micro cultures is quite a wonder of technology.

Stardew Valley: Love Who You Actually Love

By Melissa King • March 16th, 2016

Farming simulators are finally letting you follow your heart, not societal mores.

Wartile: Hexes and Pose(s)

By Matt Sayer • March 15th, 2016

Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?

The Fresh Ingredients of Furi

By Charles Singletary • March 15th, 2016

Combine one part action, two parts speed, plenty of style, a dash of bullet hell and pressure cook with high intensity.

Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle

By Megan Condis • March 14th, 2016

Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.

Matt’s Video Game Science Corner: Crafting Recipes

By Matt Sayer • March 10th, 2016

Crafting systems are commonplace in many games these days. But just how scientific are they, really?

Digital Arachnophobia

By David Shimomura • March 7th, 2016

What to do when every game you want to play is loaded with hairy, meaty, crawling terrors?

Gurgamoth, Aggression without Nuance

By James Murff • March 4th, 2016

There are a lot of local multiplayer games out there. Gurgamoth hits the aggression notes well, but has a hard time measuring up to the nuance.

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