Chicago, the Ambiguous, and Ourselves By Zonghang Zhou • November 22nd, 2023 Beneath the veneer of a near-future dystopian technocracy, Watch Dogs is a bildungsroman of a man seeking redemption and salvation.
Feature Excerpt The Stories of Virtual Fragments By Clint Morrison Jr. • November 22nd, 2023 Modern games are littered with fragmented narratives, digital ephemera often left obscured or abstracted in their incompleteness.
Russ Nicholson Interview (Remastered) By Stu Horvath and John McGuire • November 20th, 2023 Straight from the archives!
Letter from the Editor Unwinnable Monthly – November 2023 By David Shimomura • November 17th, 2023 We’re not putting up the Christmas decorations yet.
Why Me? A Narrative Feature About Games Media Layoffs By Jess Reyes • November 16th, 2023 Everyone who was laid off was scheduled for a video meeting. If you had no video meeting, I guess you were safe. This is apparently considered the most “humane” way to lay someone off…
Friction Burns Never to Return By Ruth Cassidy • November 15th, 2023 It feels like knowing Pyre’s secrets should remove its surface tensions, but a risk you know how to calculate just makes the gambles feel larger.
I Played It, Like, Twice... What You See in the Dark: Night and Day in Vampire Hunter By Orrin Grey • November 15th, 2023 Vampire Hunter is a fairly straightforward board game with one exception – you play it in the dark.
Here's the Thing Vampire, and the Importance of a Good Storyteller By Rob Rich • November 14th, 2023 Rob reminisces about his early days of tabletop RPGs, and how much a bad Storyteller in Vampire: The Masquerade almost torpedoed his interest entirely.
Forms in Light Parasites and Predation By Justin Reeve • November 10th, 2023 While Vampyr has been critically acclaimed for its narrative depth and gameplay mechanics, the architectural design is definitely worth a mention, being at once a thematic and functional cornerstone of the game.