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The Sand and the Sea

By Gavin Craig • October 10th, 2016

Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.

Forza Horizon 3 Is Video Game Escapism at Its Finest

By AJ Moser • October 9th, 2016

Forza Horizon lets you rip around the Australlian back country to build your rep in the best, most freeing ways possible.

Battlerite Isn’t a Ripoff, It’s Revitalization

By Matthew Byrd • October 6th, 2016

The line between derivative and iteration is sketched with quality and self awareness.

Sorcerer King: A Board Gamer’s Perspective

By Sam Desatoff • October 6th, 2016

The turn-based strategy game/board game cross section is a wide one. Resident cardboard expert puts his lens on Sorcerer King.

Her Story and the Let’s Play Phenomenon

By Khee Hoon Chan • October 5th, 2016

Some games are tailor made to be enjoyed on You Tube, Her Story is definitively not one of them.

Dragons and Questing and Building! Oh My!

By Matt Sayer • October 5th, 2016

Dragon Quest Builders shows that crafting is better with direction and friends. Especially when those friends are Blue Slimes.

First Look: Galactic Junk League

By David Shimomura • October 3rd, 2016

The Great Pacific garbage patch will reach the stars someday, so let’s make spaceships out of them and fight it out with a little trucker chic.

The Slow Rise Of The Video Game Slasher

By Matthew Byrd • September 29th, 2016

You would never guess that it would take a little maturation for the slasher genre to come back.

Price of Admission: Rulebooks Matter!

By Sam Desatoff • September 29th, 2016

If you play tabletop games, you’ve experienced it: the cost of not being prepared.

Virginia Is a Game, But Should It Be?

By Dominic Preston • September 28th, 2016

Bickering about whether something is or isn’t a videogame is boring. Let’s talk about whether it should be a videogame.

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