The Burnt Offering The End of the Campaign By Stu Horvath • September 25th, 2015 Stu Horvath reflects on the end of his ten year D&D campaign.
Architecture of the Infinite By William Chyr • September 24th, 2015 “As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”
Blood & Ads & Oil By Harry Rabinowitz • September 23rd, 2015 “Let me be the first to tell you about Blood & Oil, a new series coming to ABC this September. It looks like shit.” Harry Rabinowitz on ads in LA vs. NYC.
The Josh and Jay Show Featuring Rowan Kaiser – Episode 119: Spaycation By Team Unwinnable • September 22nd, 2015 This week Josh gets Crackdown in his Metal Gear, Jay gets Archer in his Alpha Protocol and Rowan gets JRPGs in his sim game.
The Burnt Offering Unleash the Tarrasque By Stu Horvath • September 18th, 2015 This weekend is my bachelor party. We’re going to the Poconos to play Dungeons & Dragons all weekend.
Unwinnable Presents: The McMaster Files – Episode 2: Tim Stellmach and Chris Siegel By Jason McMaster • September 15th, 2015 Jason McMaster talks to former Looking Glass developers Tim Stellmach and Chris Siegel about their new project Underworld Ascendant.
Four Dollars an Hour By Thos. West • September 14th, 2015 “…what he is afraid of is literally being made into a mechanical thing. The player notes that he has, in learning how to play the game, mechanized himself.”
The Burnt Offering None Up By Stu Horvath • September 11th, 2015 My gran, my mother’s mother, is dying. All I can think about are extra lives.
An Open Field By Ansh Patel • September 8th, 2015 “Even if we had another chance, another life to live, we would make mistakes again. Maybe the same ones.” Ansh Patel discusses physical and virtual death.
Rookie of the Year Your Game Just Wants Some Space By Matt Marrone • September 7th, 2015 “We all know what it’s like to need a videogame. But what about when a videogame no longer needs you?” Matt Marrone on Fallout Shelter and the self-playing game