Ghouls and Ghosts and Guardians By James Murff • November 6th, 2015 Sometimes a great game is nothing more than a diversion, a pleasant grind to distract from daily life.
Hacknet Review: The Greatest Representation of Hacking To Date By Dave Andrews • November 5th, 2015 Realistic network security slicing can be surprisingly engaging and rewarding in Hacknet. Time to punch deck, cowboy.
The Co-op of Cthulhu By D.M. Olson • November 5th, 2015 “Arkham Horror could be used as a case study of almost perfectly executed mechanics as narrative.” D.M. Olson dies to Cthulhu in two Lovecraftian board games.
Tusks, The Dating Sim About “Otherness” and Hot, Gay Orcs By Tim Mulkerin • November 4th, 2015 Tim Mulkerin sat down to see what Mitch Alexander’s all male, orc dating sim was all about and how it fits into the LGBTQ community.
Consentacle: Tangles with Romance By Riley MacLeod • November 4th, 2015 Naomi Clark’s two-player card game about a curious human romantically engaging with a tentacled alien
Five Hours with Freddy Clones By Dave Andrews • November 3rd, 2015 There are a lot of options for cheap scares this Halloween season. More than you might think.
The Burnt Offering The Howls of the Damned By Stu Horvath • October 30th, 2015 Where are the songs that make us scream in terror?
A Ship of Broken Jedi By John Wm. Thompson • October 29th, 2015 “Every other character who can actually see the Force describes the player as a walking emptiness.” John Wm. Thompson on KOTOR2’s oddness and arguable success.
The World Ends With Youth By Rob Haines • October 29th, 2015 “The epitome of teenage isolation, Neku tried to understand other people, but his total lack of adult empathy makes them intrinsically unknowable, an unsolvable enigma.”
Paint-Eater: Urban Art in Digital Worlds By Heather Alexandra • October 29th, 2015 “We’ll be waving our controllers around, miming activity that we clearly don’t understand.” Heather Alexandra on gaming’s failure to understand street art.