Long Live Emulators By David Shimomura • July 18th, 2016 The implications the NES Classic Edition has on games preservation are massive.
Burning Down In-Game Chat is a Good Idea By David Shimomura • July 14th, 2016 What do we actually gain from in-game chat other than a feed of anger, racial slurs, homophobia and implications about our mothers?
Pokémon Go Succeeds Where it Counts By Harry Rabinowitz • July 13th, 2016 Despite freezes, crashes and server problems, Pokémon Go has been a massive success.
Surrounded by Rent-a-Cops: An AR Story By David Shimomura • July 12th, 2016 Niantic has a history of making people walk like doofuses and attract unwanted attention from cops.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 11th, 2016 Part four: which is best? The ninja, the pirate or the zombie?
DOOM’s Credits: A Cut Above the Rest By Matt Sayer • July 11th, 2016 DOOM knows hot to keep you glued to your seat, even after the game’s over.
Backlog Compromises By Gavin Craig • July 8th, 2016 Gavin dug out the CRT and PS2 to see what the past’s future was like and is quickly seduced by the dark side.
Rookie of the Year All Things Must Pass By Matt Marrone • July 8th, 2016 Matt is wrestling with letting his beloveds go.
“I Hope You Get Shot”: A Tale of Swatting By Megan Condis • July 7th, 2016 “In the moments after I received my threat, I was unsure how to proceed. Part of me was absolutely certain that my troll was just that and nothing more” Megan shares her experience with Swatting.
The McMaster Files – Episode 5: Nick Monroe By Team Unwinnable • July 6th, 2016 Jason gets in P.I. mode for the latest episode of The McMaster Files.