Furi is Difficulty Done Right By Matt Sayer • August 8th, 2016 It’s surprisingly difficult to make your game difficult.
Composition Games: An Interview with Dr. Alexis Lothian By Megan Condis • August 8th, 2016 In a course on Gender, Race, and Digital Media, Dr. Alexis Lothian’s students express themselves by making games.
List-o-Mania July 2016 By Team Unwinnable • August 4th, 2016 Playlist, Reading List, Now Playing, List
Revving the Engine: The Long Journey Home By Stu Horvath • August 4th, 2016 Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.
Fear the Old Blood By Hazel Monforton • August 2nd, 2016 “While Christ suffered and died on the Cross, so too the inhabitants of Yharnam: divinity is a fleshly thing.” Religion, games, we’re all Blood Starved Beasts.
The Media Diet By David Shimomura • August 2nd, 2016 A two week fast on one show or band is exactly what we need in an era of binge watching and trailer gluttony.
Is ‘Easy Mode’ Possible In Dark Souls? By Matt Sayer • July 29th, 2016 Smoothing out the difficulty curve isn’t not about making the game easier, it’s about giving the players tools to be better.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 29th, 2016 My sky pirates will signpost their ferocity though gummy smiles and an abundance of facial hair.
The Future of Pokemon After Pokemon GO By David Shimomura • July 25th, 2016 Pokemon GO has shown us where Pokemon can go, but just how far will it go?
Crest, and the Gods of Not Knowing Very Much By Declan Taggart • July 20th, 2016 Medammit! I’m a god. Why won’t my ungrateful little worshipers listen to me?