Forza Horizon 3 and the Australian Stereotype By Matt Sayer • June 21st, 2016 The Land Down Under is more than just boomerangs and barbecued shrimp.
The Dad Pad Isn’t as Patronizing as It Seems By David Shimomura • June 20th, 2016 Let’s hear it for the dads who spent Father’s Day playing FIFA in Two Button Mode. It may not just be for dads, though.
Memories of a Childhood Artifact From 6180 the moon By Jose Cardoso • June 16th, 2016 It’s a big solar system where everyone wants something, and the Moon is caught in the middle.
Battlefield 1 Ain’t Much of a WWI Game By Matt Sayer • June 16th, 2016 Why bother setting your game in WWI when it’ll play like any other time? Is dying of infected trench foot THAT much fun?
Disengage the Simulator By David Shimomura • June 15th, 2016 David gets post-modern as he wrestles with the idea of being a video game. You are tearing me apart, Elon!
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • June 13th, 2016 Part Three: prototypes are made. Banks get robbed.
The Two-Sided Invitation of Cartoon Aesthetics By Jose Cardoso • June 10th, 2016 Bob’s not your everyday hero, but his battles against pollen and fungus are no less daring.
Blockhood and the City Organism By David Shimomura • June 10th, 2016 “Everything in Block’hood is interdependent on everything else, and the resources form a perfect circle of consumption.”
The Video Game Prison System Needs Rebooting By Matt Sayer • June 8th, 2016 Time-outs, loot bans, low-priority queueing; they might just be causing more harm than good.
Hack the Planet: Mainlining Demo By Megan Condis • June 7th, 2016 Wouldn’t it be great if Hollywood was right, and hacking was actually just rollerblading and drinking soda all day?