Is ‘Easy Mode’ Possible In Dark Souls? By Matt Sayer • July 29th, 2016 Smoothing out the difficulty curve isn’t not about making the game easier, it’s about giving the players tools to be better.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 29th, 2016 My sky pirates will signpost their ferocity though gummy smiles and an abundance of facial hair.
The Future of Pokemon After Pokemon GO By David Shimomura • July 25th, 2016 Pokemon GO has shown us where Pokemon can go, but just how far will it go?
Crest, and the Gods of Not Knowing Very Much By Declan Taggart • July 20th, 2016 Medammit! I’m a god. Why won’t my ungrateful little worshipers listen to me?
Long Live Emulators By David Shimomura • July 18th, 2016 The implications the NES Classic Edition has on games preservation are massive.
Burning Down In-Game Chat is a Good Idea By David Shimomura • July 14th, 2016 What do we actually gain from in-game chat other than a feed of anger, racial slurs, homophobia and implications about our mothers?
Pokémon Go Succeeds Where it Counts By Harry Rabinowitz • July 13th, 2016 Despite freezes, crashes and server problems, Pokémon Go has been a massive success.
Surrounded by Rent-a-Cops: An AR Story By David Shimomura • July 12th, 2016 Niantic has a history of making people walk like doofuses and attract unwanted attention from cops.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 11th, 2016 Part four: which is best? The ninja, the pirate or the zombie?
DOOM’s Credits: A Cut Above the Rest By Matt Sayer • July 11th, 2016 DOOM knows hot to keep you glued to your seat, even after the game’s over.