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Unwinnable Monthly Excerpt

Southern Play – An Excerpt from Unwinnable Monthly 95

By Davis Cox • September 22nd, 2017

The American South is a complicated place. The games that come out of the South are no different.

A series of future buildings lit in blues and greens.

Destiny 2 Made Me Love the Grind

By Sam Desatoff • September 21st, 2017

The Grind is a trying time, when patience is tested and loyalty is questioned. I love it.

The Board Soul
A woman looking straight towards the camear with a tree like crown around her face.

The Magic of Commander

By Jeremy Signor • September 21st, 2017

When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.

Wonderful and Fantastic – An Excerpt from Unwinnable Monthly 95

By Pascal Wagner • September 21st, 2017

Shameful? Depressing? No, playing Wolfenstein: The New Order while being German is more ludicrous than you’d think.

Hit the Pavement – An Excerpt from Unwinnable Monthly 95

By Ryan Cooper • September 20th, 2017

Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

Conformity in an Open World

By Jed Pressgrove • September 20th, 2017

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

A yellow field wrapped around a house, the yard puttering with animals

Making Cheese In the Industrial Revolution

By Khee Hoon Chan • September 19th, 2017

The game soon reveals that Tikvah is not immune to the horrors of the outside world. For the most part, her laboring remains pastoral and peaceful.

Letter from the Editor

Unwinnable Monthly – September 2017

By Stu Horvath • September 15th, 2017

Our September issue is here and it is bursting with goodness. Stu gives you the nickle tour.

The Board Soul
A man in a round hat and a gun fighting off a large kraken like creature. This is part of the box art for the Arkham HOrror Card game

The Gathering

By Jeremy Signor • September 14th, 2017

The Arkham Horror Card Game throws you head first into a strange, ghoul-filled story that’s one of the most immersive experiences for your tabletop.

A collection of tabletop games, with the text "tabletop toolbox" in big white letters in the foreground.

Your Game Shelf is a Toolbox

By Sam Desatoff • September 14th, 2017

Your game shelf is a monument to years of careful research, of building the the perfect collection to fit any situation.

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