First Look: Galactic Junk League By David Shimomura • October 3rd, 2016 The Great Pacific garbage patch will reach the stars someday, so let’s make spaceships out of them and fight it out with a little trucker chic.
The Slow Rise Of The Video Game Slasher By Matthew Byrd • September 29th, 2016 You would never guess that it would take a little maturation for the slasher genre to come back.
Price of Admission: Rulebooks Matter! By Sam Desatoff • September 29th, 2016 If you play tabletop games, you’ve experienced it: the cost of not being prepared.
Virginia Is a Game, But Should It Be? By Dominic Preston • September 28th, 2016 Bickering about whether something is or isn’t a videogame is boring. Let’s talk about whether it should be a videogame.
Hitman: People-Watching Simulator 2016 By Matt Sayer • September 28th, 2016 Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.
Rogue Wizards: Endlessly Addictive, Utterly Conventional By Khee Hoon Chan • September 27th, 2016 Spellbind Studios’ first game Rogue Wizards measures up in the crowded rogue-like dungeon crawler space on Steam, but stumbles when differentiating itself.
The Horrifying Simplicity of Elections By David Shimomura • September 26th, 2016 Local political analyst, David Shimomura, finds some frightening similarities between real politics and a game making a caricature of the political process.
Beholder: The Apartment Management Sim for the Paranoid Conspiracy Theorist By Megan Condis • September 26th, 2016 “I didn’t want to do them harm, but I also didn’t mind invading their privacy, especially when I could convince myself that it was for their own good.”
Two to Tango: Great Two-Player Games By Sam Desatoff • September 23rd, 2016 From Speed but with camels to the love child of Street Fighter and poker, we have the two player table top games you need to know.
Rive: A Clash of Intent and Execution By Matthew Byrd • September 23rd, 2016 Rive is a pupil dilating, breathless shooter that delivers the gratification, but suffers from a lack of identity.