Ratchet and Clank’s Weapon System Is Still The Best In The Game By Matt Sayer • January 24th, 2017 “More games need to take inspiration from Ratchet and Clank‘s brilliant weapon upgrade system.”
A Normal Lost Phone: A Coming-of-Age Tale For the Digital Age By Khee Hoon Chan • January 24th, 2017 “A Normal Lost Phone is an immersive experience because it does feel like you’re snooping about in an abandoned phone most times.”
Playing Should be Replaying By David Shimomura • January 23rd, 2017 We need to replay games in the same way we reread books. We need to be reminded of their value and revisit them with the intellectual baggage of everything we’ve played since.
Mutually Assured Destruction – My New Favorite Flavor By Jose Cardoso • January 20th, 2017 Jose Cardoso reviews two co-op board games, Forbidden Desert and Deep Sea Adventure.
The Politics of Ascension By Sam Desatoff • January 19th, 2017 Sam Desatoff is heir to an uneasy throne in his Expeditions: Viking beta review.
I Am Tank: A Tribute to Gaming’s Great Bruisers By Matthew Byrd • January 19th, 2017 “I can’t help but feel that it’s hard for video game tanks to get a little love…”
This War of Mine Needs A Lesson In Depression By Matt Sayer • January 17th, 2017 This War of Mine can be a depressing game, but the way it handles depression leaves a lot to be desired.
Kyofu no Sekai Brings the Twisted Worlds of Junji Ito to Life By Khee Hoon Chan • January 17th, 2017 Kyofu no sekai, an in-development card-based videogame about cosmic horror, has captured the enigmatic spirit of Ito’s stories extraordinarily well.
The Road to Pokémon World By David Shimomura • January 16th, 2017 Pokémon Sun and Moon is a balm in a sea of aggression.
Mystery Land: Ruined By Luck? By Jose Cardoso • January 13th, 2017 Jose Cardoso breaks down the design of the contentious Mario Party 2 board: Mystery Land.