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The Board Soul
Three questing adventures, a human knight, a dark elf and a dwarf stand poised on the edge of a orange city. This is the cover art for the Lords of Waterdeep.

Pieces

By Jeremy Signor • February 8th, 2018

Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?

A woman in a large black hat and robe peels back the skin on her face to reveal the pink exposed flesh beneath. This is a promotional image for Cultist Simulator.

The Sweet Illogic of Cultist Simulator

By Levi Rubeck • February 8th, 2018

The body withers, decays, and rots with whatever insight you thought you’d gained back into the earth. Until you start a new game, echoing a past barely remembered.

The McMaster Files

Through the Ages

By Jason McMaster • February 1st, 2018

Through the Ages: A New Story of Civilization is a wonderful game Jason McMaster never wants to play again.

The Board Soul
A series of green board games spread over a brown tabletop. This is a picture of the game Kabura.

Together Alone

By Jeremy Signor • February 1st, 2018

Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.

Checkpoint

Through Vietnamese Eyes

By Corey Milne • January 31st, 2018

No matter the war, games are all too willing to provide a path to some imagined glory.

Four bros sitting together under the night sky next to a fire. This is a still from Final Fantasy XV

Getting Tight with my Bros from Insomnia

By Levi Rubeck • January 31st, 2018

Eventually we meandered on separate paths, and while I still keep in contact with a couple, most have drifted away or explicitly cut themselves off from their teenage buddies, going incognito and evaporating out into the world.

A small figure climbing down a set of stairs, a bunch of willowy hands rising up from the blackness. This is a still from Yume Nikki

The Appeal Behind Yume Nikki’s Unplayability

By Khee Hoon Chan • January 30th, 2018

We are all thirsting to find out what may have caused her to dream up the hideous monsters and disembodied ghosts in these surreal worlds.

Revving the Engine

The Siege and the Sandfox

By Stu Horvath • January 26th, 2018

We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.

A robot like figure with a hand outstretched, screen on its head depicting an emoticon of joy wearing a pink tshirt that reads "Rad Bot with a Dad Bod"

Exploring Multiple Shades of Gender in Genderwrecked

By Khee Hoon Chan • January 26th, 2018

In this post-apocalyptic universe about meeting grotesque monsters, adorable meat boys and a sexy dad bot, you’re also somehow compelled to learn more about the meaning of gender.

A sullen looking man with long black hair, wearing a strange black future suit. Behind him the text reads "Blame"

Blaming the Unchecked Algorithm

By Levi Rubeck • January 25th, 2018

Nihei synthesizes the aesthetics of precision manufacturing with a cellular improvisation, crafting the humans and the silicon life out of the same inky molecules.

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