Live at the LAN – An Excerpt from Unwinnable Monthly 90 By Ethan Gach • April 28th, 2017 Dave Sylvia hopes his RGB LAN party breathes new life into a dying form of play.
Revving the Engine: Ruiner By Stu Horvath • April 28th, 2017 We chat with the folks behind the slick cyberpunk action game Ruiner.
Badly Damaged: Weapon Durability in Breath of the Wild By Sam Desatoff • April 27th, 2017 “Instead of providing a sense of variety in combat, you find yourself hoarding weapons for fear of losing them.”
List-O-Mania, April 2017 By Team Unwinnable • April 25th, 2017 Need a book to read, a game to play or a playlist to listen to? Unwinnable’s got you covered with our April recommendations.
Video Games Shouldn’t Have Expiry Dates By Matt Sayer • April 25th, 2017 “If we don’t start giving the present as much attention as we do the future, we’re never going to have a past to look back to.”
The Significance of Alt-J’s Psychedelic Web Game By Khee Hoon Chan • April 25th, 2017 It’s fascinating to see how videogames are gradually becoming part of a collaborative whole in an artist’s arsenal of expressions.
Revving the Engine: Nebula By Stu Horvath • April 20th, 2017 There’s something under the ice of Europa. Can you survive it?
Unwinnable Monthly – April 2017 By Stu Horvath • April 19th, 2017 What’s going on with Unwinnable in April? Everything, naturally.
The Case For Style as Substance By Matthew Byrd • April 13th, 2017 In Persona 5, even doing your laundry is accompanied by unique melodies and outrageous animations not found anywhere else in the game.
Here's the Thing Sick of Chosen Ones By Rob Rich • April 12th, 2017 Why does it always have to be a prophecy?