My Eighty Percent Problem By Sam Desatoff • February 9th, 2017 “If I stopped playing, if I refused to pick up the controller, John would stay safe, forever in digital limbo where bullets are ineffective.”
When Escaping Beats Confronting By Matthew Byrd • February 9th, 2017 “When Resident Evil 7 is at its best, it isn’t asking you to fight. It’s asking you to escape.”
Why I’m Okay With Never Winning By Matt Sayer • February 7th, 2017 Enter the Gungeon is the most-played game I’ve never beaten, and I’m a-okay with that.
Cayne Is a Potent Mix of Body Horror and Pregnancy By Khee Hoon Chan • February 7th, 2017 “As a woman who has never given birth before, pregnancy sounds like a disquieting and grisly affair…”
Loving/Hating the Toad’s Turnpike Remake By Jose Cardoso • February 3rd, 2017 Battle Mode may be the saving grace of some of Mario Kart 8’s lesser-loved tracks.
Labor and Love: A Look at Worker Placement Games By Sam Desatoff • February 2nd, 2017 “If worker placement is so simple, how does the genre stay fresh? What keeps one game from feeling like another?”
Cheating My Way to the Super Bowl: The Joy of Exploiting Sports Games By Matthew Byrd • February 2nd, 2017 Sports games may present themselves as simulators for super fans, but that’s why breaking them is so much fun.
Revving the Engine: Wartile By Stu Horvath • February 1st, 2017 Stu talks to Michael Rud Jakobsen of Playwood Games about Wartile, a miniature war game come to life.
Read Only Memories Made An Ass Of My Assumptions By Matt Sayer • January 31st, 2017 “Identity is as much about recognition as it is appearance. If we want others to see us for who we want to be, we need to see them for who they want to be, too.”
Female Stereotypes Perfect for Hideo Kojima’s Games By Khee Hoon Chan • January 31st, 2017 Khee Hoon Chan suggests some “deep” character backstories that can help to “justify” Kojima’s next oversexualized female character.