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The Board Soul
The board game Downforce, the box, with the set behind.

Nonsense

By Jeremy Signor • February 19th, 2018

Not every board game’s mechanics have to make thematic sense to be a ton of fun.

Letter from the Editor

Unwinnable Monthly – February 2018

By Stu Horvath • February 16th, 2018

We hit our 100th issue and handed it off to Bullet Points. Get the skinny here!

Here's the Thing

Perspectives

By Rob Rich • February 15th, 2018

Rob recounts his experience with the videogame industry (both inside and out). Turns out a lot of people have the wrong idea.

The Dioramic Ambiance of Overland

By Levi Rubeck • February 14th, 2018

It’s very Hemingway-ian in it’s simplicity, which fits the Overland modus operandi so far: by doing less they’re planting the seeds for player generation of the narrative, tending their own stories of failure and maybe success, eventually.

The Burnt Offering

Signs & Portents

By Stu Horvath • February 13th, 2018

In Gorogoa, nothing is what it appears to be.

E-soterica

Experience Melancholia In Just Two Minutes

By Khee Hoon Chan • February 13th, 2018

30 Seconds to Midnight brings to mind the sublime but sorrowful Lars von Trier film Melancholia, which depicts the world’s end in an unorthodox manner—a inevitable planetary collision, devoid of typical Hollywood bombast.

Another Look

“Villains”

By Yussef Cole • February 12th, 2018

Assassin’s Creed Origins is too quick to dispose of women of color antagonists who deserved a chance at redemption.

This Mortal Coyle

April Ryan

By Deirdre Coyle • February 9th, 2018

April Ryan, the hero of The Longest Journey, is smart, capable and deals with plenty of bullshit from creepy dudes. So basically: Every Woman.

Gingy's Corner
Two blonde anime figures standing next to each other.

Gingy’s Corner: Nicole: The Otome

By Gingy Gibson • February 9th, 2018

Nicole is a bland, semi-competent mess of a dating sim.

Backlog

The Sense of an Ending

By Gavin Craig • February 8th, 2018

Life goes on. Our stories don’t have to.

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