Unwinnable Monthly – March 2017 By Stu Horvath • March 22nd, 2017 The March issue of Unwinnable Monthly is here. Find out what’s inside!
LEGO Worlds: A Traveler’s Tale By Matt Sayer • March 21st, 2017 The Master Builder is here to take back the throne from crafty imitators.
Cat Quest Is Playing Dress-Up With Your Disgruntled Tabby By Khee Hoon Chan • March 21st, 2017 “Cats do whatever the hell they please in real life, but in Cat Quest, you can make them do things for your perverse enjoyment without consequences.”
Overpaying the Bills With Too Many Skills By Sam Desatoff • March 16th, 2017 I enjoy skill point allocation. The problem is my brain. Somewhere in this man’s body is the decision-making ability of a child.
How Organic Shopping Lists Can Save Open World Gaming By Matthew Byrd • March 16th, 2017 “If there’s a griffin to be killed, let me overhear a conversation about it and make my own decisions.”
How Dangerous Golf Makes You A Hole-In-One Pro By Matt Sayer • March 14th, 2017 Sinking a shot in Dangerous Golf is never a certainty, but it is always spectacular.
Heartbound Is About a Boy’s Journey With Depression By Khee Hoon Chan • March 14th, 2017 Facing the world when depressed is an overwhelming challenge, but the encouragement of close friends and furry companions makes the journey much more tolerable.
We Need a Real Nemesis System By David Shimomura • March 13th, 2017 “What if any game forced you to own up to the potentially thousands of people you may have wronged?”
Walking the Line with Patchwork By Sam Desatoff • March 9th, 2017 “There’s something incredibly appealing about a game meant just for two–it can feel intimate and casual and competitive all at once.”
Let Me Make Mistakes: A Plea to Developers By Matthew Byrd • March 9th, 2017 If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.