List-O-Mania, March 2017 By Team Unwinnable • March 30th, 2017 What’s Team Unwinnable playing, reading and rocking out to in March?
Three Things SteamWorld Heist Does Better Than XCOM By Sam Desatoff • March 30th, 2017 “SteamWorld Heist largely delivers the goods.
In PLAYERUNKNOWN’S BATTLEGROUNDS, Winning is Refreshingly Irrelevant By Matthew Byrd • March 30th, 2017 “BATTLEGROUNDS treats unwinnable scenarios as part of the experience.”
Bang&Blame: GDC 2017 in the Cross Hairs By David Wolinsky and Dee Majek • March 28th, 2017 David went to GDC for the 10th time. Dee’s never been.
Bad Games Are Good For No One By Matt Sayer • March 28th, 2017 Dumping on a game, even a bad one, says more about our own insecurities than the quality of the game itself.
In Pato Box, Revenge Is a Dish Served With a Flurry Of Punches By Khee Hoon Chan • March 28th, 2017 “Full of nuance and quiet unease, Pato Box warrants your interest, subverting the fighting genre by sprinkling in elements of crime fiction and drama.”
The Making of a Weird Autumn – An Excerpt from Unwinnable Monthly 89 By Max Covill • March 27th, 2017 Max Covill talks to the team behind Night in the Woods about the mystery and malaise of living in a post-industrial town.
The Librarians of Sleepiburgh By Jackson Ryan • March 24th, 2017 Years of unnecessary suffering at the hands of Bullfrog’s best.
The House is the Best Character in Resident Evil 7 By Sam Desatoff • March 23rd, 2017 The Bakers’ development has strict beginning and ending points, whereas the house is always shifting and evolving as the story progresses.
My Three Year Quest to Suffer Through L.A. Noire By Matthew Byrd • March 23rd, 2017 What makes L.A. Noire so frustrating is that it seems to resent the things that make it great and love the things that it simply can not do.