Games
Salt and Sanctuary: A ‘Souls’-Like That Gets it Right
The Souls series by From Software has become something of a guidepost for difficulty in games. It’s become common to use the series as a reference when discussing a particularly tough game, with quotes like “It’s as hard as Dark Souls” now serving as a selling point. It can be eye-rolling when tossed around too much. The problem with this kind of labeling is that the Souls series is so much more than combat. It’s lore, level design, atmosphere–things that most clones of the series forget. Yes, the games punish careless play, but the reason they have become so beloved is because
Antigraviator Doesn’t Give A Damn About Realism
Antigravitor, an upcoming futuristic racing title, has no qualms about tossing realism out of the proverbial window; most of the time I’m just careening through the race tracks, the hoverbike whizzing by so quickly that the lights trails in the course make me feel like I’m inside a long-exposure shot.
Disassembling the Deckbuilder
In high school, much of your reputation rides on the groups you choose to associate yourself with. It says a lot about who I am as a person, then, that I spent lunch hours playing Magic: The Gathering with a small group of friends rather than in the cafeteria mingling with the rest of the “cool” population. Looking back on it, those lunch periods are probably responsible for a wide swath of my most cherished memories of the four years spent at that school. To this day, Magic holds a special, and permanent, place in my heart. However, as I grew