Black field with red text that reads "Netflix." Below this are the words "The video game" in contrasting white

Do We Really Need a Netflix for Videogames?

There’s been a lot of talk about a ‘Netflix for games’ lately. It’s an appealing idea, of course: a simple monthly fee for access to more games than you could possibly play, with new games added every month. We’re already seeing tentative steps in this direction with services like EA Access and, in a roundabout sort of way, PlayStation Plus and Xbox Live Gold. But the hypothetical Netflix for games would be far bigger, boasting the kind of catalogue that leaves you hemming and hawing like the donkey caught between two bales of hay. It sounds like a good problem

A brown haired man looks up as if in an expectation. Behind him is a green wallpapered room with framed pictures of bugs and a door. Above his left shoulder is a title card that reads The Franz Kafka VideoGame

The Franz Kafka Videogame Isn’t As Absurd As It Thinks

In the absurdist play Who’s Afraid of Virginia Woolf?, the feuding couple, Martha and George, skirts the thin line between illusion and reality in their marriage. One eventful evening, Martha invited a young couple to their place for some drinks on a whim. The hosts—probably one of the worst pair in the history of theater—then pummel one other verbally in front of their guests, trading increasingly vindictive insults as the couple squirmed at the spectacle. After bickering over a series of incidents involving their son, the evening culminated with George gleefully telling Martha that their child had just died in

A man in a white suit is kicking another man in a brown bomber jacket in front of a crowd of people. This is a still from the game Yakuza

The Road to Hell is Paved in Remasters

“This makes me want to set myself on fire,” Stu Horvath immediately replied after I sent him a 9-minute video of the LocoRoco remaster. That might have been a smidge of an overreaction but there is one specific aspect of the news that makes me want to vomit: the “remaster” part. There’s no reason that the (excellent) 2006 PSP exclusive needed to be “remastered.” Yes, this underplayed gem should be made available for more people to play. However, what about this game needed to be “remastered” for 4K? No part. In fact, as more and more games from the early 2000s

A small child in a yellow rain coat stands on a piece of luggage amid a sea of shoes. This is a still from the game Little Nightmares.

Little Nightmares is Rage-Inducing For All the Wrong Reasons

Little Nightmares is incandescently lovely. It has the kind of look that feels like a showroom model for how good the Unreal Engine is. At the same time, Little Nightmares might be one of the worst games I’ve played, mechanically, in a long time. In short, this is the prettiest game I never want to play again. In Little Nightmares you play a yellow rain coated creature/child, trying to escape from the bowels of some sort of nightmare ship. Everything wants to eat you as if you are the finest of delicacies, every corner is dripping wet and affected –

Link climbing up the side of a mountain, a cotton candy sky lit behind him. This is a still from Zelda: Breath of the Wild

Nostalgia is a Weight Around Breath of the Wild’s Neck

From gameplay to art direction, The Legend of Zelda: Breath of the Wild is an unabashed triumph. In many ways, it has set a new standard for open-world games in terms of both freedom and exploration. Sound design is also a high point; the sound of Link’s feet on stone and the little cooking tune are fantastic touches in a tremendous work of sound. At the time of this writing, I have sunk thirty or so hours into BotW, and no doubt will play many, many more. For all the good that Breath of the Wild brings to the table, however, I