Games
Antigraviator Doesn’t Give A Damn About Realism
Antigravitor, an upcoming futuristic racing title, has no qualms about tossing realism out of the proverbial window; most of the time I’m just careening through the race tracks, the hoverbike whizzing by so quickly that the lights trails in the course make me feel like I’m inside a long-exposure shot.
Disassembling the Deckbuilder
In high school, much of your reputation rides on the groups you choose to associate yourself with. It says a lot about who I am as a person, then, that I spent lunch hours playing Magic: The Gathering with a small group of friends rather than in the cafeteria mingling with the rest of the “cool” population. Looking back on it, those lunch periods are probably responsible for a wide swath of my most cherished memories of the four years spent at that school. To this day, Magic holds a special, and permanent, place in my heart. However, as I grew
I’m Scared of Everything Now
Prey tries to do a lot of things. There’s crafting, audio logs, zero gravity, and a mysterious corporation. It doesn’t, however, pull all of those things off. The game does a poor job communicating how and why to craft. The zero gravity sections vary between excellent and tedious. And in the year of Lord Sauron 2017 it feels like every game has some version of Weyland-Yutani. But Prey’s Mimics are perhaps the perfect enemy. A mimic could be anything. That coffee mug, that bench, a trash can. If you walk into a room and a piece of furniture jiggles that’s