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The Board Soul

Let’s Get Physical

By Jeremy Signor • May 24th, 2018

Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.

Revving the Engine

Rogue Universe

By Stu Horvath • May 24th, 2018

Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.

Dhalsim Needs No Haduken

By Gurmeet Singh • May 24th, 2018

What does the mysterious yogi actually believe?

The Loss Levels

By Daniel Fries • May 23rd, 2018

The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.

Our Hearts Have Long Been Closed

By Sam Desatoff • May 23rd, 2018

“We’ve fallen so far down the blood-soaked rabbit hole that now even the most violent of protagonists are wondering if we’ve gone too far.”

The Painfully Quiet Demise of The Flock

By Khee Hoon Chan • May 22nd, 2018

“What if we could evolve the game over its life cycle, perhaps through new levels or through changing its narrative? We wanted to let the community experience what they would normally experience in a single player story—where their actions and events will have a tangible impact on the game universe.”

Layers of Blue

By Sam Desatoff • May 18th, 2018

The secret charms of the board game Azul.

Facebook Privacy Concerns Mark Shift for Oculus VR

By Daniel Sims • May 17th, 2018

Oculus reveals new privacy tools Sunday. As digital privacy concerns for Facebook companies mount, Daniel Sims looks at what drove Oculus to change and what that change might mean.

This Mortal Coyle

Senua

By Deirdre Coyle • May 17th, 2018

In Hellblade: Senua’s Sacrifice, Deirdre finds herself confronting her impostor syndrome.

Another Look

Edge of Titanfall

By Yussef Cole • May 17th, 2018

Titanfall 2, Edge of Tomorrow and the detachment of war as entertainment.

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