a few long limbed black oil monster mimics crawl through a sci-fi space in this concept art from Prey

I’m Scared of Everything Now

Prey tries to do a lot of things. There’s crafting, audio logs, zero gravity, and a mysterious corporation. It doesn’t, however, pull all of those things off. The game does a poor job communicating how and why to craft. The zero gravity sections vary between excellent and tedious. And in the year of Lord Sauron 2017 it feels like every game has some version of Weyland-Yutani. But Prey’s Mimics are perhaps the perfect enemy. A mimic could be anything. That coffee mug, that bench, a trash can. If you walk into a room and a piece of furniture jiggles that’s

Black field with red text that reads "Netflix." Below this are the words "The video game" in contrasting white

Do We Really Need a Netflix for Videogames?

There’s been a lot of talk about a ‘Netflix for games’ lately. It’s an appealing idea, of course: a simple monthly fee for access to more games than you could possibly play, with new games added every month. We’re already seeing tentative steps in this direction with services like EA Access and, in a roundabout sort of way, PlayStation Plus and Xbox Live Gold. But the hypothetical Netflix for games would be far bigger, boasting the kind of catalogue that leaves you hemming and hawing like the donkey caught between two bales of hay. It sounds like a good problem