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Revving the Engine

Endling: Extinction is Forever

By Stu Horvath • June 10th, 2020

“It’s definitely not a Disney movie.”

Forms in Light

Architecture of the Pharaohs

By Justin Reeve • June 10th, 2020

An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.

The Fail Cycle

Gaming 21 Times Slower

By Declan Taggart • June 9th, 2020

What titles can an ancient netbook even run? Left with no other gaming PC, Declan finds out.

Collision Detection

Redefining the Race

By Ben Sailer • June 9th, 2020

The future of virtual and real-world racing are becoming increasingly intertwined. Could the two someday become one and the same?

This Mortal Coyle

Gerry from Graveyard Keeper

By Deirdre Coyle • June 8th, 2020

I mean, really now, who hasn’t wanted to be friends with a talking, alcoholic skull?

Another Look

Software Object Crossing

By Yussef Cole • June 8th, 2020

Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.

Back to the Future: Dice Through Time

By Stu Horvath and John McGuire • June 8th, 2020

Great Scot! We’re talking with Chris Leder, lead designer of the Back to the Future: Dice Through Time board game.

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